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%s has no %s property, properties: %s has no %s property.(1,1)(1,2)(1,3)(1,4)(1,5)(2,1)(2,2)(2,3)(2,4)(2,5)(3,1)(3,2)(3,3)(3,4)(3,5)(4,1)(4,2)(4,3)(4,4)(4,5)(5,1)(5,2)(5,3)(5,4)(5,5)-1 means autodetect on first audio fragment-1, 8, 16, 32 and 64 are the currently accepted values, -1 means auto0°180°1D Box Blur1D Gaussian-blur1D Wavelet-blur270°3x38 and 16 are the currently accepted values.90°A GeglVector representing the path of the strokeA fast approximation of bilateral filter, using a box-filter instead of a gaussian blur.A high value lowers the randomness of the noiseA layer in the traditional senseA pre-existing GeglBuffer to write incoming buffer data to.A rectangular source of a fixed size with a solid colorA stored lua script on disk implementing an operation.ACES RRTASAP DeformationASAP deformation is performed when TRUE, ARAP deformation otherwiseAbove thresholdAbsoluteAbsolute ColorimetricAbyss policyAccumulating motion blur using a kalman filter, for use with video sequences of frames.Active levelsAdapt an image, which may have a high dynamic range, for presentation using a low dynamic range. This is an efficient global operator derived from simple physiological observations, producing luminance within the range 0.0-1.0Adapt an image, which may have a high dynamic range, for presentation using a low dynamic range. This operator attenuates the magnitudes of local image gradients, producing luminance within the range 0.0-1.0. This tonemapping approach was originally presented by Raanan Fattal, in the 2002 SIGGRAPH paper: Gradient Domain High Dynamic Range Compression.Adapt an image, which may have a high dynamic range, for presentation using a low dynamic range. This operator constrains contrasts across multiple spatial frequencies, producing luminance within the range 0.0-1.0Adaptation to color variation across the imageAdaptation to light variation across the imageAddAdd CIE Lch NoiseAdd HSV NoiseAdd RGB NoiseAdd glow around bright areasAdd squared values sum to the outputAdditiveAdds a lens flare effect.Adjust LCH Hue, Chroma, and LightnessAdjust brightness in cornersAdjust exposure of highlightsAdjust exposure of shadowsAdjust saturation of highlightsAdjust saturation of shadowsAdjust the X tristimulus value for outputAdjust the Z tristimulus value for outputAdjust the black levelAdjusts the contrast of a grayscale image with a curve specifying contrast for intensity.Adobe RGB compatibleAlgorithmAlgorithm typeAlien MapAlignAlignment for multi-line text (0=Left, 1=Center, 2=Right)Aligns box of input rectangle with border of compositing target or aux' bounding-box border, if aux pad is not connected the op tries to figure out which bounding box' border applies.Allow splitting tilesAllows splitting tiles at hard edgesAlphaAlpha channelAlpha levelsAlpha parameter of MLS weightsAlpha percentileAlpha threshold for multilevel processingAlpha-weightingAlwaysAmbient lighting factorAmountAmount by which to scale the opacity of each transformed imageAmount of edge preservationAmount of edge preservation. This quantity is inversely proportional to the range standard deviation of the blur kernel.Amount of fourth-order distortionAmount of second-order distortionAmount to increase brightnessAmplitudeAmplitude for X axis (logarithmic scale)Amplitude for Y axis (logarithmic scale)Amplitude of the rippleAn already existing GeglBuffer to write incoming buffer data to, or NULL.An edge-preserving smoothing filter implemented with the Domain Transform recursive technique. Similar to a bilateral filter, but faster to compute.An error message in case of a failureAn explicit caching node, caches results and should provide faster recomputation if what is cached by it is expensive but isn't changing.AngleAngle BoostAngle of blur in degreesAngle of viewAngle offset for patternsAngle to rotate (counter-clockwise)Anisotropic smoothing operationAnti-alias oversampling factorAntialias using the Scale3X edge-extrapolation algorithmAntialiasingApparent depth of the rendered canvas effect; from 1 (very flat) to 50 (very deep)Apparent height of each tile (in pixels)Applies a color gradient.Applies a vignette to an image. Simulates the luminance fall off at the edge of exposed film, and some other fuzzier border effects that can naturally occur with analog photographyApply LensApply a generic 5x5 convolution matrixApply a sepia tone to the input imageApply a transformation recursively.Area balance between the two colorsArithmetic addArithmetic add covariantArithmetic xorArithmetic xor covariantAspect ratioAspect ratio to use, -0.5 = 1:2, 0.0 = 1:1, 0.5 = 2:1, -1.0 = 1:inf 1.0 = inf:1, this is applied after proportion is taken into account, to directly use squeeze factor as proportions, set proportion to 0.0.Audio codecAudio codec to use, or auto to use a good default based on container format.AutoAutocorrect D values for lens correction models.Autocorrect d valuesAuxiliary image buffer input pad.Available as a global variable 'user_value' in lua.AverageAverage diameter of each tile (in pixels)Average difference (total)Average difference (wrong)Average difference between all pixels.Average difference between wrong pixels.Avoid clipping and quantization (slower)Axis separation angleAzimuthBabl FormatBablFormat "%s" does not exist.BackgroundBackground ColorBackground colorBackground typeBailout lengthBalanceBand tuneBarnsley 1Barnsley 2Barnsley 3BaseBase enlargement exposureBase indexBayerBayer MatrixBayer patternBayer pattern used, 0 seems to work for some nikon files, 2 for some Fuji files.BehaviorBehavior of the opBelow thresholdBetaBilateral Box FilterBilateral FilterBilinearBitdepthBlackBlack angleBlack levelBlack on WhiteBlack patternBlack periodBlack point compensationBlack pulloutBlastBlend ModeBlend a chain of inputs using a maskBlock heightBlock sizeBlock size of deinterlacing rows/columnsBlock widthBlocksizeBloomBlueBlue Channel MultiplierBlue NoiseBlue Noise CovariantBlue ThresholdBlue and Yellow angleBlue and Yellow patternBlue and Yellow periodBlue angleBlue application modeBlue channelBlue contoursBlue frequencyBlue in Blue channelBlue in Green channelBlue in Red channelBlue inversionBlue levelsBlue patternBlue periodBlue phase shiftBlue preflashBlue sharp edgesBlue stretching factorBlue threshold of the input colorBlur gammaBlur levelsBlur neighboring pixels, but only in low-contrast areasBlur pixels in a direction, simulates blurring caused by moving camera in a straight line during exposure.Blur radiusBlur resulting from averaging the colors of a row neighborhood.Blur resulting from averaging the colors of a square neighborhood.Blur resulting from computing the median color in the neighborhood of each pixel.Blur the image around a focal pointBlur the image by a varying amount using a maskBlur typeBlurring factorBoost paper density to take advantage of increased dynamic range of a monitor compared to a photographic paperBorderBorder AlignBorder behaviorBothBottomBottom-leftBottom-rightBox BlurBoxBlurBrightenBrightnessBrightness ContrastBrightness and shifting/fattening of contoursBufferBuffer SinkBuffer SourceBuffer locationBump MapBumpmap (preserve original colors)CIE Lab/LchCIE YuvCMYKCMYK CyanCMYK KeyCMYK MagentaCMYK YellowCXCX (No effect in Mandelbrot and Sierpinski)CYCY (No effect in Mandelbrot and Sierpinski)CacheCalculate a distance transformCalculate b value from focalCameraCamera RGBCamera angle of viewCartesianCartoonCast FormatCast color spaceCast the data between input_format and output_format, both formats must have the same bppCell NoiseCenterCenter XCenter YCenter displacementCenter of Hue selection interval  Center the displacement around a specified pointCenteringCentering of the tilesChange exposure of an image in shutter speed stopsChange the color temperature of the image, from an assumed original color temperature to an intended one.Change to thisChanges the light level and contrast. This operation operates in linear light, 'contrast' is a scale factor around 50% gray, and 'brightness' a constant offset to apply after contrast scaling.Changes the saturationChannel MixerCharacteristic curveChebyshevCheckerboardChoose middleChromaChroma adjustmentChromatic adaptationCircleCircle depth in percentCircular Motion BlurCircular motion blurClampClamp deformationClip RGBClip base + fogClip base + fog to have a pure white output valueClip high pixel valuesClip low pixel valuesClip output to the input extentsClip result to input sizeClip to input extentsClip to the input extentClockwiseCloneClone a buffer, this is the same as gegl:nop but can get special treatment to get more human readable references in serializations/UI.Cluster sizeColorColor 1Color 2Color 3Color 4Color 5Color Assimilation GridColor EnhanceColor ModelColor OverlayColor RotateColor TemperatureColor averagingColor for the text (defaults to 'black')Color modelColor of paint to use for filling, use 0 opacity to disable fillingColor of paint to use for filling.Color of paint to use for strokingColor of paint to use for stroking.Color of the grid linesColor saturation dependent compression of periodColor spaceColor space to use for loaded dataColor to AlphaColor to fade transformed images towards, with a rate depending on its alphaColor to grayscale conversion, uses envelopes formed with the STRESS approach to perform local color-difference preserving grayscale generation.Color to peaksColor to renderColor to use for the "Only color" and "Color to peaks" modesColor used to fill the backgroundColor warpColors with a saturation less than this will treated as grayCombine ExposuresCombine multiple scene exposures into one high dynamic range image.CompactnessCompares if input and aux buffers are different. Global statistics are saved in the properties and a visual difference image is produced as a visual result. CompensateCompensate for darkeningCompletely randomize a fraction of pixelsComplexityComplexity factorComponentComponent 1 frequencyComponent 1 phase shiftComponent 2 frequencyComponent 2 phase shiftComponent 3 frequencyComponent 3 phase shiftComponent separator colorComponent to extractComponents of JPEG 2000 input don't matchComposite operation to useCompositionCompressCompress the effect on shadows/highlights and preserve midtonesCompressionCompression algorithm used for data stored in the swapCompute a relative displacement mapping from a strokeCompute gradient magnitude and/or direction by central differencesCompute integral and squared integral imageConnected ComponentsContainer formatContainer format to use, or auto to autodetect based on file extension.ContrastContrast CurveContrast boostContrast of high-passControl amount of noise for each RGB channel separatelyControls the number of iterationsControls the number of iterations; lower values give less plastic resultsConvert FormatConvert a specified color to transparency, works best with white.Convert color spaceConvert image to or from polar coordinatesConvert the data to the specified formatConvert the image into randomly rotated square blobs, somehow resembling a cubist painting styleConvert using black point compensation.Converts the input from an ICC color profile to a well defined babl format. The buffer's data will then be correctly managed by GEGL for further processing.Convolution MatrixCoordinates of lens centerCopies image performing lens distortion correction.Copy BufferCorrected estimation of the temperature of the light source in Kelvin.Corrects barrel or pincushion lens distortion.Correlated noiseCosineCounter-clockwiseCreate a grayscale (monochrome) imageCreate a kaleidoscope like effect.Create a new GEGL buffer to write the resulting rendering.Create a random cloud-like textureCreate a tileable outputCreate progressive JPEG imagesCreates a dropshadow effect on the input bufferCreates a long-shadow effectCreates an image filled with a plasma effect.CropCrops a buffer, if the aux pad is connected the bounding box of the node connected is used. When the crop area is configured to 0x0 at 0,0 and nothing is connected on aux, the bounding box of the node at the producing end of the input chain is used.Crossing LinesCubicCubismCurvatureCurveCurve TypeCurve typeCut image into paper tiles, and slide themCyan angleCyan filterCyan filter compensation for the negative imageCyan patternCyan periodDampnessDefault size of tiles in GeglBuffersDefaults to 'black', you can use transparency here to erase portions of an imageDegreesDeinterlaceDeinterlace horizontally or verticallyDelay in ms for last decoded frameDemosaic With Bimedian InterpolationDemosaic Without InterpolationDenoise DCTDenoising algorithm using a per-patch DCT thresholdingDensity boostDepthDepth firstDetailDetail bandDetail bandwidthDetail levelDetail scale, negative values diminish signal in detail band, positive values increase signal.Deviation from perfectly formed tilesDiamondDifference of GaussiansDifferentialDiffraction PatternsDigital halftoning with optional modulations. DirectionDirection of light-source (in degrees)Direction of the effectDirection vector's X componentDirection vector's Y componentDirectoryDisable OpenCLDiscretization bitsDisplaceDisplace multiplier for X or radial directionDisplace multiplier for Y or tangent (degrees) directionDisplace pixels as indicated by displacement mapsDisplace pixels in a ripple patternDisplacement modeDisplacement multiplier for the angular offsetDisplacement multiplier for the horizontal directionDisplacement multiplier for the radial directionDisplacement multiplier for the vertical directionDisplacement scaling factor (negative values refer to the inverse displacement)DisplayDisplay a string of text using pango and cairo.Display help informationDisplay on screenDisplay the input buffer in a window.Displays the input buffer in an SDL window (restricted to one display op/process, due to SDL implementation issues).Displays the input buffer in an SDL2 window (restricted to one display op/process, due to SDL2 implementation issues).Distance TransformDistort an image by whirling and pinchingDistort colors by random amountsDistort the image with wavesDistortedDitherDithering methodDittoDivisionDivisorDo a chain of operations, with key=value pairs after each operation name to set properties. And aux=[ source filter ] for specifying a chain with a source as something connected to an aux pad.Do a lerp, linear interpolation (lerp) between input and auxDo a stereographic/little planet transform of an equirectangular image.Do a transformation using SVG syntax transformation.Do panorama viewer rendering mapping or its inverse for an equirectangular input image. (2:1 ratio containing 360x180 degree panorama).Do the inverse mapping, useful for touching up zenith, nadir or other parts of panorama.Dodge/burn multiplierDon't over-expose highlightsDotsDraw a labyrinthDropshadowDullingEPITROCHOIDERROR: '%s' option expected argument
EdgeEdge AffectedEdge DetectionEdge bandEdge bandwidthEdge behaviorEdge detection algorithmEdge detection amountEdge detection behaviorEdge detection with control of edge thickness, based on the difference of two gaussian blursEdge handlingEdge preservationEdge scale, negative values diminish signal in detail band, positive values increase signal.EeeeeekEffect center offset in XEffect center offset in YEffect strengthEither to add to or subtract from the maskElevationElevation angle (degrees)EmbossEmboss TypeEmulate an oil paintingEnable preflashingEnables smoother tile outputEnd ColorEnd angle of the destination color rangeEnd angle of the source color rangeEnd x coordinateEnd y coordinateEngraveEnhance ShadowsEnhances fine details.EpsilonErase warpingError messageError reading row %d component %dEstimated temperature of the light source in Kelvin the image was taken with.EuclideanExchange colorExchange one color with another, optionally setting a threshold to convert from one shade to another.ExpandExpand tiles by this amountExponentExponent bufferExponent for processing; controls smoothness - can be scaled per pixel with a buffer on the aux2 pad.ExposureExposure valuesExpressed as standard deviation, in pixelsExtract ComponentExtract a color model componentFFmpeg Frame LoaderFFmpeg Frame SaverFFmpeg video frame importer.FFmpeg video output sinkFIRFPSFade colorFade opacityFadingFading (fixed length)Fading (fixed rate)Falloff linearityFattal et al. 2002 Tone MappingFeatures size for detail band, used for noise removal.Features size for edge band, used to compensate for loss of edges in detail pass.FileFile system path to ICC matrix profile to loadFill ColorFill PathFill each cell with a random colorFill full output areaFill opacityFill ruleFill rule.Fills each connected region of the input, separated from the rest of the input by a given color, with a unique color.FilterFilter widthFiniteFirst iterationFix images where every other row or column is missingFixed Gear TeethFlip XFlip YFlip the X coordinatesFlip the Y coordinatesFloatFloyd-SteinbergFocal of the cameraFocus BlurFocus-region inner limitFocus-region outer radiusFocus-transition midpointFoma Fomabrom CFoma Fomabrom NFoma Fomabrom SFoma Fomabrom SpFoma Fomabrom Variant IIIFont familyFont family (utf8)Font size in pixels.ForceForce tilingForeground ColorFractal ExplorerFractal TraceFractal typeFractional TypeFractional typeFrameFrame numberFrames per second, permits computing time vs frameFrames/secondFromFrom 0From 1From 2From 3From 4From 5From 6From 7From ColorFujicolor Crystal Archive Digital Pearl PaperFull Z RangeGEGL graphGEGL graph visualizer.GIF File LoaderGIF image loader.GammaGamma factor for blend-level spacingGamma factor for blur-level spacingGapGaussian BlurGaussian distributionGdkPixbuf SourceGdkPixbuf to useGeglBuffer file loader.GeglBuffer file writer.Generate a Bayer matrix patternGenerate a linear sinusoid patternGenerate a normal map from a height mapGenerate a tileable mapGenerate complex sinusoidal texturesGenerate diffraction patternsGenerate more accurate and consistent output (slower)Generates a buffer entirely filled with the specified color, use gegl:crop to get smaller dimensions.Generates a cellular texture.Generates a solid noise texture.Given a sparse user supplied tri-map and an input image, create a foreground alpha mat. Set white as selected, black as unselected, for the tri-map.Given a sparse user supplied tri-map and an input image, create a foreground alpha matte. Set white as foreground, black as background for the tri-map. Everything else will be treated as unknown and filled in.Global color saturation factorGlobal opacity value that is always used on top of the optional auxiliary input buffer.Glow radiusGlow strengthGlow-area brightness thresholdGlow-area edge softnessGradientGradient MapGradient smoothnessGradient threshold for detail enhancementGradient threshold for lowering detail enhancementGray modeGray thresholdGrayscaleGrayscale AveragingGreenGreen Channel MultiplierGreen ThresholdGreen and magenta angleGreen and magenta patternGreen and magenta periodGreen angleGreen application modeGreen channelGreen contoursGreen for Green channelGreen frequencyGreen in Blue channelGreen in Red channelGreen inversionGreen levelsGreen patternGreen periodGreen phase shiftGreen preflashGreen sharp edgesGreen stretching factorGreen threshold of the input colorGridGrid rendererGrid sizeGrow areaGrow radiusGrow shapeHDR to SDR proofing filter/mapping curve that is an approximation of the ACES RRT (Reference Rendering Transform). When feeding scene-refereed imagery into this op, the result is suitable for display referred transform to sRGB or output display using regular ICC matric profiles as the ODT. Note that for the time being, this is a luminance only approximation of the ACES RRT; without desaturation of highlights and shadows nor red hue modifications.HSLHSL LightnessHSL SaturationHSV SaturationHSV ValueHalftoning/dot pattern to useHardcoded characteristic curve and color dataHardnessHardness of the brush, 0.0 for a soft brush, 1.0 for a hard brushHeavily distort images colors by applying trigonometric functions to map color values.HeightHeight MapHeight for rendered imageHeight of blocks in pixelsHeight of grid lines in pixelsHeight of the generated bufferHeight of the tileHexHexagonsHigh Pass FilterHigh inputHigh limitHigh outputHigh precisionHigh qualityHigh values give more variation in detailsHigh-resolution edge detectionHigher values increase the magnitude of the effectHigher values restrict the effect to fewer areas of the imageHighest luminance level in outputHighlight factorHighlight thresholdHighlight threshold (high)Highlight threshold (low)HighlightsHighlights color adjustmentHistogram sizeHole PercentHorizontalHorizontal camera panningHorizontal displacementHorizontal extentHorizontal justification 0.0 is left 0.5 centered and 1.0 right.Horizontal offsetHorizontal offset (from origin) for start of gridHorizontal offset of blocks in pixelsHorizontal pattern scaleHorizontal positionHorizontal position in pixelsHorizontal scale factorHorizontal shadow offsetHorizontal shear amountHorizontal sizeHorizontal size ratio of a pixel inside each blockHorizontal spread amountHorizontal texture sizeHorizontal translationHorizontal width of cells pixelsHow areas outside the input are considered when calculating distanceHow close we are to image proportionsHow far out vignetting goes as portion of half image diagonalHow far the hole is from the center of the moving gear. 100 means that the hole is at the gear's edge.How image edges are handledHow many inks to use just black, rg, rgb (additive), or cmykHow many pixels of space between itemsHow much horizontal offset should applied to the pasteHow much memory to (approximately) use for caching imageryHow much of common gray to pull out of CMYHow much vertical offset should applied to the pasteHow the gaussian kernel is discretizedHow to align items, 0.0 is start 0.5 middle and 1.0 end.How to deal with pixels outside of the input bufferHow to determine what to fill (nonzero|evenodd)How to fill superpixelsHueHue adjustmentHue frequencyHue phase shiftHue selection centerHue selection widthHue value for above gray settingsHue-ChromaICC File LoaderICC profile loader.ICC profile saverIIRIcon titleIcon to be used for output windowIf set, the pattern generated will tileIf set, the pattern will be a little more distortedIf you want centerIgnoreIgnored. Always uses center of input bufferIlford Ilfobrom Galerie FB 1Ilford Ilfobrom Galerie FB 2Ilford Ilfobrom Galerie FB 3Ilford Ilfobrom Galerie FB 4Ilford Multigrade IV RC DeluxeIlluminant adjustmentIllusionIllusion typeImageImage GradientImage Magick wrapper using the png op.Image blending operation 'average' (<tt>c = (cA + aB)/2</tt>)Image blending operation 'blend-reflect' (<tt>c = cB>=1.0?1.0:cA*cA / (1.0-cB)</tt>)Image blending operation 'negation' (<tt>c = 1.0 - fabs(1.0-cA-cB)</tt>)Image blending operation 'soft-burn' (<tt>c = (cA+cB<1.0)?0.5*cB / (1.0 - cA):1.0-0.5*(1.0 - cA) / cB</tt>)Image blending operation 'soft-dodge' (<tt>c = (cA+cB<1.0)?0.5*cA / (1.0 - cB):1.0-0.5*(1.0 - cB)/cA</tt>)Image blending operation 'subtractive' (<tt>c = cA+cB-1.0</tt>)Image file directory (subfile)Image resampling method to use, for good results with double resampling when retouching panoramas, use nearest to generate the view and cubic or better for the inverse transform back to panorama.Impact each channel with the same amountIncrease contrast for papers with fixed contrast (usually color papers)Independent RGBIndex of component flagging unlabelled pixelsIndex stepInfiniteInfinitely repeats the input image.Input bufferInput formatInput luminance level to become lowest outputInput luminance level to become whiteInput pad, for image buffer input.Integral ImageIntended temperatureIntensityIntensity ModeInter-tile spacing (in pixels)Interpolate between Manhattan and Euclidean distance.Interpolation Color SpaceInvalid graph, abort.
Inverse transformInvertInvert bumpmapInvert componentInvert in Perceptual spaceInvert maskInvert the components (except alpha) in linear light, the result is the corresponding "negative" image.Invert the components (except alpha) perceptually, the result is the corresponding "negative" image.Invert the extracted componentInvert the separator regionInvert the value component, the result has the brightness inverted, keeping the color.Inverted imageIterationsJPEG 2000 File LoaderJPEG 2000 image loader using jasper.JPEG File LoaderJPEG File SaverJPEG compression quality (between 1 and 100)JPEG image loader using libjpegJPEG image saver, using libjpegJXJYJoints colorJuliaJulia seed X value, positionJulia seed Y value, positionJustificationK-means SegmentationKaleidoscopic MirroringKeepKeep RGB pixels values inside a specific rangeKeep SignKeep blue componentKeep colorsKeep component 1Keep component 2Keep component 3Keep even fieldsKeep even or odd fieldsKeep green componentKeep hue componentKeep image unchanged, where not affected by the lens.Keep lightness componentKeep negative values in result; when off, the absolute value of the result is used instead.Keep odd fieldsKeep original surroundingsKeep red componentKeep saturation componentLAB ALAB BLAB LLCH C(ab)LCH H(ab)LCMS From ProfileLabels propagation by watershed transformation. Output buffer will keep the input format. Unlabelled pixels are marked with a given flag value (by default: last component with NULL value). The aux buffer is a "Y u8" image representing the priority levels (lower value is higher priority). If aux is absent, all labellized pixels have the same priority and propagated labels have a lower priority.LambdaLaplaceLaplacian Edge DetectionLarge 3x3Large staggeredLayerLeadingLeftLengthLength of blur in pixelsLensLens BlurLens DistortionLens FlareLens center XLens center YLens refraction indexLet origin point to be the middle oneLevel of emphasis on image gradient detailsLevel of smoothnessLevel that full transparency should representLevelsLight adaptationLight angle (degrees)Light colorLight directionLight frequency (blue)Light frequency (green)Light frequency (red)Lighten shadows and darken highlightsLightnessLightness adjustmentLightness frequencyLightness phase shiftLike a gaussian blur; but where the contribution for each neighborhood pixel is also weighted by the color difference with the original center pixel.Limit deformation in the image area.Limit exposureLimit line widthLineLine ProfileLine heightLine thicknessLine widthLinearLinear GradientLinear Motion BlurLinear RGBLinear SinusoidLinear gradient rendererLinear maskLinear outputLinear-premultipliedLinear-premultiplied-if-alphaLittle PlanetLoHaloLoad an SVG file using librsvgLoad failedLoadedLog of the error weightingLog2 of source's discretization stepsLogarithmicLogarithmic spiral baseLoglog smoothingLong ShadowLong staggeredLoopLow inputLow limitLow outputLower thresholdLowest luminance level in outputLua errorMLS WeightsMLS Weights AlphaMagenta angleMagenta filterMagenta filter compensation for the negative imageMagenta patternMagenta periodMagnitudeMagnitude of contrast scaling >1.0 brighten < 1.0 darkenMagnitude of random color variationsMainMake GrayMake Seamlessly tileableMake a turbulent noiseMake the input buffer seamlessly tileable. The algorithm is not content-aware, so the result may need post-processing.MakerMakes each linear RGB component be the absolute of its value, fabs(input_value)Man O WarMandelbrotManhattanMantiuk 2006 Tone MappingMap AbsoluteMap RelativeMap backwardsMap from topMap the image to a circleMaskMask RadiusMask radiusMask radius bufferMath operation add, performs the operation per pixel, using either the constant provided in 'value' or the corresponding pixel from the buffer on aux as operands. The result is the evaluation of the expression result = input + valueMath operation divide, performs the operation per pixel, using either the constant provided in 'value' or the corresponding pixel from the buffer on aux as operands. The result is the evaluation of the expression result = value==0.0f?0.0f:input/valueMath operation gamma, performs the operation per pixel, using either the constant provided in 'value' or the corresponding pixel from the buffer on aux as operands. The result is the evaluation of the expression result = (input >= 0.0f ? powf (input, value) : -powf (-input, value))Math operation multiply, performs the operation per pixel, using either the constant provided in 'value' or the corresponding pixel from the buffer on aux as operands. The result is the evaluation of the expression result = input * valueMath operation subtract, performs the operation per pixel, using either the constant provided in 'value' or the corresponding pixel from the buffer on aux as operands. The result is the evaluation of the expression result = input - valueMathematical method for reconstructing pixel valuesMatting GlobalMatting LevinMaxMax. IterationsMax. deltaMaximal amount of refinement points to be used for the interpolation meshMaximal blur radiusMaximal scale of refinement points to be used for the interpolation meshMaximum EnvelopeMaximum amount to shiftMaximum deltaMaximum differenceMaximum difference between two pixels.Maximum number of iterationsMazeMaze algorithm typeMean Curvature BlurMedian BlurMetadataMetricMetric to use for the distance calculationMiddle value to peaksMidpointMidpoint (relative)MinMinimum EnvelopeMirror rotationMirrorsMixMixing ratio, read as amount of aux, 0=input 0.5=half 1.0=auxModeMode of displacementMode of value propagationModelModel - basic element we operate onModel alpha aModel alpha bModel alpha cModel alpha dModel blue aModel blue bModel blue cModel blue dModel green aModel green bModel green cModel green dModel red aModel red bModel red cModel red dModule '%s' load error: %sModule errorMono MixerMonochrome channel mixerMore black (smaller value)More opaqueMore transparentMore white (larger value)MosaicMosaic is a filter which transforms an image into what appears to be a mosaic, composed of small primitives, each of constant color and of an approximate size.Move pixelsMove pixels around randomlyMove rateMoving Gear TeethMultiplication factor for desired rotation of the local space for texture, the way this is computed makes it weak for desaturated colors and possibly stronger where there is color.Multipurpose file loader, that uses other native handlers, and fallback conversion using Image Magick's convert.Multipurpose file saver, that uses other native save handlers depending on extension, use the format specific save ops to specify additional parameters.NULL or a GeglBuffer containing cached rendering results, this is a special buffer where gegl_buffer_list_valid_rectangles returns the part of the cache that is valid.NameNativeNear-zNearestNegative DarkroomNeighborhoodNeighborhood alpha percentileNeighborhood color percentileNeighborhood radius, a negative value will calculate with inverted percentilesNeighborhood taken into account, for enhancement ideal values are close to the longest side of the image, increasing this increases the runtimeNeighborhood taken into account, this is the radius in pixels taken into account when deciding which colors map to which gray valuesNeighborhood typeNeon Edge DetectionNeverNewsprintNo OperationNo operation (can be used as a routing point)No such op '%s'NoHaloNodeNoiseNoise PickNoise ReductionNoise SlurNoise SpreadNoise reducing edge preserving blur filter based on Symmetric Nearest NeighborsNoise standard deviationNon-linearNon-linear componentsNoneNormal MapNormal compositingNormalizeNormalize output to range 0.0 to 1.0.Normalize output to the range [base,base + step]Not loadedNumPy (Numerical Python) image saverNumPy File SaverNumber of blend levelsNumber of blur levelsNumber of clustersNumber of colorsNumber of computations for grayscale averagingNumber of contours (blue)Number of contours (green)Number of contours (red)Number of curve sampling points.  0 for exact calculation.Number of differing pixels.Number of downsampled levels to useNumber of filtering iterations. A value between 2 and 4 is usually enough.Number of frames in gif animationNumber of frames in video, updates at least when first frame has been decoded.Number of intensitiesNumber of iterationsNumber of iterations, a higher number of iterations provides a less noisy rendering at a computational costNumber of iterations, a higher number of iterations provides less noisy results at a computational costNumber of levels for alpha channelNumber of levels for blue channelNumber of levels for green channelNumber of levels for red channelNumber of levels to perform solvingNumber of mirrors to useNumber of pairs; higher number preserves more acute featuresNumber of periods per tile, this tiling avoids high frequency anomaly that angle boost causesNumber of samples along each axis per pixelNumber of samples that are averaged for antialiasing the result.Number of samples to do per iteration looking for the range of colorsNumber of sharp edges (blue)Number of sharp edges (green)Number of sharp edges (red)Number of spokesNumber of subdivisionsNumber of teeth in fixed gear.Number of teeth in moving gear. Radius of moving gear, relative to radius of fixed gear, is determined by the proportion between the number of teeth in gears.Object providing image metadataObject to receive image metadataObject to supply image metadataOctagonsOffsetOffset XOffset YOffset angleOffset for X axisOffset for Y axisOilifyOne of: sRGB, Adobish, Rec2020, ProPhoto, Apple, ACEScg, ACES2065-1One or more of R, G, B components are missingOne or more of R, G, B components have signed dataOnly colorOpacityOpacity of stroke, note, does not behave like SVG since at the moment stroking is done using an airbrush toolOpacity of stroke, note, does not behave like SVG since at the moment stroking is done using an airbrush tool.Opacity thresholdOpen GEGL BufferOperate on linearized RGB color dataOperationOptimizeOrientationOrigin point for the polar coordinatesOrigin-xOrigin-yOriginal temperatureOut-of-focus blur radiusOutput ModeOutput compositionOutput formatOutput in a fileOutput modeOutput pad for generated image buffer.Overall brightness of the imageOverride the specified color space setting a pointer to a format override the string property and setting an aux pad overrides both. PDF page decoderPNG File LoaderPNG File SaverPNG compression level from 1 to 9PNG image loader.PNG image saver, using libpngPPIPPM File LoaderPPM File SaverPPM image loader.PPM image saver (Portable pixmap saver.)PSSquare (or Euclidian) dotPackPacks an image horizontally or vertically next to each other with optional gap, aux right of input.PagePage to renderPagesPaint SelectPaint a color overlay over the input, preserving its transparency.Paints each non-seed pixel with the color of the nearest seed pixel.PairsPalettizePanPanorama ProjectionPaper TileParametric band equalizer for tuning frequency bands of image, the op provides abstracted input parameters that control two difference of gaussians driven band pass filters used as adjustments of the image signal.Parse/compile error, if any.Parsed commandline:
	mode:   %s
	file:   %s
	xml:    %s
	output: %s
	rest:   %s
	
PasswordPassword to use for decryption of PDF, or blank for nonePaste belowPaste transformed images below each otherPatch sizePathPath of GeglBuffer file to load.Path of file to loadPath of file to load.Path of file to save.Path of video file to loadPath to v4l devicePatternPattern amplitude (logarithmic scale)Pattern rotationPattern rotation anglePer pixel buffer for modulating the exponent parameter, expecting a scaling factor in range 0.0-1.0Per pixel buffer for modulating the mask radius, expecting a scaling factor in range 0.0-1.0Percent BlackPercent WhitePercent blackPercentilePerceptualPerceptual-premultipliedPerceptual-premultiplied-if-alphaPerform graphcut in a local regionPerform shadows and highlights correctionPerforms a grayscale2color demosaicing of an image, using bimedian interpolation.Performs a naive grayscale2color demosaicing of an image, no interpolation.Performs an averaging of neighboring pixels with the normal distribution as weightingPerforms edge detection using a Gaussian derivative methodPerforms n-point image deformationPeriodPeriod (wavelength) of the ripplePeriod for X axisPeriod for Y axisPerlin NoisePerlin noise generatorPhase for X axisPhase for Y axisPhase shiftPhotocopyPiecewise BlendPinchPinch amountPixbufPixel level filter/composer scripting prototyping with lua. See http://pippin.gimp.org/image-processing/ for further details.PixelizePixels values higher than this limit will be set to itPixels values lower than this limit will be set to itPlasmaPoint/pixels per inchPointerPointer to flag value for unlabelled pixelsPolarPolar CoordinatesPolarizationPorter Duff compositing operation src-in (formula:   cA * aB)Porter Duff operation clear (d = 0.0f)Porter Duff operation dst (d = cB)Porter Duff operation dst-atop (d = cB * aA + cA * (1.0f - aB))Porter Duff operation dst-in (d = cB * aA)Porter Duff operation dst-out (d = cB * (1.0f - aA))Porter Duff operation dst-over (d = cB + cA * (1.0f - aB))Porter Duff operation over (also known as normal mode, and src-over) (d = cA + cB * (1 - aA))Porter Duff operation src (d = cA)Porter Duff operation src-atop (d = cA * aB + cB * (1.0f - aA))Porter Duff operation src-out (d = cA * (1.0f - aB))Porter Duff operation xor (d = cA * (1.0f - aB)+ cB * (1.0f - aA))Position of the light source which lightens the canvas: Top-right, Top-left, Bottom-left or Bottom-rightPosterizePower used to stretch the blendPreflash the negative with blue light to reduce contrast of the printPreflash the negative with green light to reduce contrast of the printPreflash the negative with red light to reduce contrast of the printPreserve ModelPreserve luminosityPrewitt compassPrim's algorithmPrint XMLProPhoto RGBProgressivePropagate certain values to neighboring pixels. Erode and dilate any color or opacity.Propagate to bottomPropagate to leftPropagate to rightPropagate to topPropagating alpha channelPropagating ratePropagating value channelProperties:ProportionPut the top row in the middle and the bottom row on the outsideQualityRGBRGB BlueRGB GreenRGB RedRGBE File LoaderRGBE File SaverRGBE image loader (Radiance HDR format).RGBE image saver (Radiance HDR format)RadialRadial GradientRadial gradient rendererRadiusRadius (1.0 is the largest circle that fits in the image, and 2.0 goes all the way to the corners)Radius 1Radius 2Radius of circle around pixel, can also be scaled per pixel by a buffer on the aux pad.Radius of effect (in pixels)Radius of fixed gearRadius of row pixel region, (size will be radius*2+1)Radius of square pixel region, (width and height will be radius*2+1)Radius of square pixel region, (width and height will be radius*2+1).Radius of supernovaRadius of the processing windowRadius of the wavelet blurRandomRandom CovariantRandom hueRandom seedRandomization (%)Randomize hue, saturation and value independentlyRandomize lightness, chroma and hue independentlyRandomly Shuffle PixelsRandomly interchange some pixels with neighborsRandomly slide some pixels downward (similar to melting)RankRatioRaw formatRaw image loader, wrapping dcraw with pipes, provides the raw bayer grid as grayscale, if the fileformat is .rawbayer it will use this loader instead of the normal dcraw loader, if the fileformat is .rawbayerS it will swap the returned 16bit numbers (the pnm loader is apparently buggy)ReadRead/WriteRectangleRecursive TransformRedRed Channel MultiplierRed Eye RemovalRed ThresholdRed and cyan angleRed and cyan patternRed and cyan periodRed angleRed application modeRed channelRed contoursRed eye thresholdRed frequencyRed in Blue channelRed in Green channelRed in Red channelRed inversionRed levelsRed patternRed periodRed phase shiftRed preflashRed sharp edgesRed stretching factorRed threshold of the input colorReduce the number of colors in the image, by reducing the levels per channel (colors and alpha). Different dithering methods can be specified to counteract quantization induced banding.Reduces the number of levels in each color component of the image.ReferenceRefinement scaleRefinement stepsReflectReflect an image about a line, whose direction is specified by the vector that is defined by the x and y properties. Reflect the pattern horizontallyRegions sizeRegularize geometry at a speed proportional to the local mean curvature valueReinhard 2005 Tone MappingRelative ColorimetricRelative brightness change in stopsRelative brightness of each exposure in EVRelative highlight strengthRemapRemaps the intensity range of the imageRemix colors; by defining relative contributions from source components.Remove the red eye effect caused by camera flashesRender PathRender SpyrographRender TextRender a checkerboard patternRendered height in pixels. (read only)Rendered width in pixels. (read only)Rendering intentRendering of multiple different fractal systems, with configurable coloring options.Rendering typeRenders a Spyrograph patternRenders a brush strokeRenders a filled regionRenders a vector strokeRenders luminance profiles for red green and blue components along the specified line in the input buffer, plotted in a buffer of the specified size.RepeatReplace a range of colors with anotherReplacement color.Repositions the buffer (with subpixel precision), if integer coordinates are passed a fast-path without resampling is usedResampling methodRescale overall image sizeReset originResolution in pixelsResult rotationRetain tilebilityRightRigidityRippleRobertsRotateRotate on centerRotate the buffer around its center, taking care of possible offsets.Rotate the buffer around the specified origin.RotatedRotationRotation applied to the mirrorsRotation applied to the resultRotation blur angle. A large angle may take some time to renderRough tile surfaceRoundSDL DisplaySDL2 DisplaySVG File LoaderSVG Hue RotateSVG Luminance to AlphaSVG MatrixSVG SaturateSVG blend operation color-burn (<code>if cA * aB + cB * aA <= aA * aB: d = cA * (1 - aB) + cB * (1 - aA) otherwise: d = (cA == 0 ? 1 : (aA * (cA * aB + cB * aA - aA * aB) / cA) + cA * (1 - aB) + cB * (1 - aA))</code>)SVG blend operation color-dodge (<code>if cA * aB + cB * aA >= aA * aB: d = aA * aB + cA * (1 - aB) + cB * (1 - aA) otherwise: d = (cA == aA ? 1 : cB * aA / (aA == 0 ? 1 : 1 - cA / aA)) + cA * (1 - aB) + cB * (1 - aA)</code>)SVG blend operation darken (<code>d = MIN (cA * aB, cB * aA) + cA * (1 - aB) + cB * (1 - aA)</code>)SVG blend operation difference (<code>d = cA + cB - 2 * (MIN (cA * aB, cB * aA))</code>)SVG blend operation exclusion (<code>d = (cA * aB + cB * aA - 2 * cA * cB) + cA * (1 - aB) + cB * (1 - aA)</code>)SVG blend operation hard-light (<code>if 2 * cA < aA: d = 2 * cA * cB + cA * (1 - aB) + cB * (1 - aA) otherwise: d = aA * aB - 2 * (aB - cB) * (aA - cA) + cA * (1 - aB) + cB * (1 - aA)</code>)SVG blend operation lighten (<code>d = MAX (cA * aB, cB * aA) + cA * (1 - aB) + cB * (1 - aA)</code>)SVG blend operation overlay (<code>if 2 * cB > aB: d = 2 * cA * cB + cA * (1 - aB) + cB * (1 - aA) otherwise: d = aA * aB - 2 * (aB - cB) * (aA - cA) + cA * (1 - aB) + cB * (1 - aA)</code>)SVG blend operation plus (<code>d = cA + cB</code>)SVG blend operation screen (<code>d = cA + cB - cA * cB</code>)SVG blend operation soft-light (<code>if 2 * cA < aA: d = cB * (aA - (aB == 0 ? 1 : 1 - cB / aB) * (2 * cA - aA)) + cA * (1 - aB) + cB * (1 - aA); if 8 * cB <= aB: d = cB * (aA - (aB == 0 ? 1 : 1 - cB / aB) * (2 * cA - aA) * (aB == 0 ? 3 : 3 - 8 * cB / aB)) + cA * (1 - aB) + cB * (1 - aA); otherwise: d = (aA * cB + (aB == 0 ? 0 : sqrt (cB / aB) * aB - cB) * (2 * cA - aA)) + cA * (1 - aB) + cB * (1 - aA)</code>)SVG color matrix operation svg_huerotateSVG color matrix operation svg_luminancetoalphaSVG color matrix operation svg_matrixSVG color matrix operation svg_saturateSVG style description of transformSample pointsSamplerSampler used internallySamplesSaturationSaturation adjustmentSaturation frequencySaturation phase shiftSaturation value for above gray settingsSaveSawtoothScalar threshold level (overridden if an auxiliary input buffer is provided.).ScaleScale 1:1 sizeScale factor to make rendering size biggerScale of the imageScale ratioScale sizeScale size keep aspectScale value for x axisScale value for y axisScale, strength of effectScale3X AntialiasingScales the buffer according to a ratio.Scales the buffer according to a size.Scales the buffer to a size, preserving aspect ratioScales the components of the buffer to be in the 0.0-1.0 range. This improves images that make poor use of the available contrast (little contrast, very dark, or very bright images).Scales the components of the buffer to be in the 0.0-1.0 range. This improves images that make poor use of the available contrast (little contrast, very dark, or very bright images). This version differs from Contrast Autostretch in that it works in HSV space, and preserves hue.ScalingScaling factor for image features at radius, -1 cancels them out 1.0 edge enhancesScaling factor for unsharp-mask, the strength of effectScatteringScattering (speed vs. quality)ScriptSecond auxiliary image buffer input pad.Seed edgesSegment colors using K-means clusteringSelect the n-th closest pointSelective Gaussian BlurSelective Hue-SaturationSelective adjust Hue, Saturation and LightnessSeparatorSepiaSet at Native if uncertain, the CIE based spaces might introduce hue shifts.Set the blue amount for the blue channelSet the blue amount for the green channelSet the blue amount for the red channelSet the green amount for the blue channelSet the green amount for the green channelSet the green amount for the red channelSet the red amount for the blue channelSet the red amount for the green channelSet the red amount for the red channelSets the height in pixels according to which the text is vertically justified. Use -1 for no vertical justification.Sets the width in pixels at which long lines will wrap. Use -1 for no wrapping.Several simple methods for detecting edgesShadow angleShadow colorShadow fade midpointShadow fade midpoint, as a factor of the shadow lengthShadow lengthShadow minus imageShadow onlyShadow plus imageShadow styleShadowsShadows color adjustmentShadows-HighlightsShapeSharpen (Unsharp Mask)Sharpen image, by adding difference to blurred image, a technique for sharpening originally used in darkrooms.SharpnessShearShears the buffer. ShiftShift XShift YShift directionShift each row or column of pixels by a random amountShift white pointShould the output extent be clipped to the input extentShow GEGL OptionsShow illuminant controlsShow preflash controlsShrink areaSierpinskiSimple Linear Iterative ClusteringSimplex NoiseSimplify image into an array of solid-colored rectanglesSimulate a negative film enlargement in an analog darkroom.Simulate an antique engravingSimulate color distortion produced by a copy machineSimulate distortion caused by rectangular glass tilesSimulate glow by making highlights intense and fuzzySimulate out-of-focus lens blurSimulates a cartoon, its result is similar to a black felt pen drawing subsequently shaded with color. This is achieved by enhancing edges and darkening areas that are already distinctly darker than their neighborhoodSimulates an image created by embossingSimulates the optical distortion caused by having an elliptical lens over the imageSineSinusSinusoidalSizeSize XSize YSize of a region sideSize of an edge of square the mesh consists ofSize of patches used to denoiseSize ratio XSize ratio YSmooth by Domain TransformSmooth warpingSmoothingSmoothing factor from 1 to 100; 0 disables smoothingSmoothnessSobelSobel Edge DetectionSoftglowSoftnessSolid NoiseSourceSource ProfileSource image file path (png, jpg, raw, svg, bmp, tif, ...)Space nameSpacingSpatial extentSpatial regularizationSpatial standard deviation of the blur kernel, measured in pixels.Spatio Temporal Retinex-like Envelope with Stochastic SamplingSpecialized direction-dependent edge detectionSphericalSpherical cap apex angle, as a fraction of the co-angle of viewSpherizeSpiderSpinSpin angle around camera axisSpiralSpiral origin X coordinateSpiral origin Y coordinateSpiral radiusSpiral rendererSpiral rotationSpiral swirl directionSpiral typeSpyrographSquareSquare SizeSquaresSqueezeStaggeredStandard deviation (spatial scale factor)Standard deviation for the horizontal axisStart ColorStart angle of the destination color rangeStart angle of the source color rangeStart from the right instead of the leftStart x coordinateStart y coordinateStd. Dev.StepStop 1Stop 2Stop 3Stop 4Stop 5Store image in a GdkPixbuf.Store in GdkPixbufStores the ICC profile that would be embedded if stored as an image.StrengthStrength of EffectStrength of local detail enhancementStrength of the sepia effectStretch ContrastStretch Contrast HSVStretch color chroma to cover maximum possible range, keeping hue and lightness untouched.String to display (utf8)StripedStrokeStroke ColorStroke opacityStroke widthStyleStyle of effectSubdivisionsSubsetSubtractSuperimpose many altered copies of the image.SupernovaSuperpixels based on k-means clusteringSuperpixels based on the watershed transformationSuperpixels colorSuperpixels sizeSupersamplingSupersetSurface characteristicsSwirl clockwiseSwirl counter-clockwiseSwitch to clockwiseSymmetric Nearest NeighborTIFF File LoaderTIFF File SaverTIFF image loader using libtiffTIFF image saver using libtiffTarget encoded video bitrate in kb/sTarget file path to write GeglBuffer to.Target path and filenameTarget path and filename, use '-' for stdoutTarget path and filename, use '-' for stdout.Temporal blurTest op to do a 1:1 map of input to output, while samplingTextTextures the image as if it were an artist's canvas.Texturize CanvasThe GeglBuffer to load into the pipelineThe amount by which to scale the height valuesThe amount of contrast compressionThe babl format of the inputThe babl format of the outputThe babl format of the output GeglBuffer, NULL to use input buffer formatThe background colorThe cmsHPROFILE corresponding to the ICC profile for the input data.The color at (x1, y1)The color at (x2, y2)The color of supernova.The color to change.The color to make transparent.The color to paint over the inputThe color to render (defaults to 'black')The component used for the X coordinatesThe component used for the Y coordinatesThe contrast curve.The count of pixels to compute simultaneouslyThe distance to expand the shadow before blurring; a negative value will contract the shadow insteadThe dithering method to useThe f-stop of dodge/burn for pure white/black auxiliary inputThe fill opacity to useThe fill opacity to use.The first cell colorThe foreground colorThe foreground contains holes and/or several unconnected partsThe foreground does not contain opaque partsThe foreground is too small to useThe limit above which colors remain opaque.The limit below which colors become transparent.The location where to store the output GeglBufferThe lua script containing the implementation of this operation.The maximum difference in value at which to propagate a pixelThe minimum difference in value at which to propagate a pixelThe number of concurrent processing threads to useThe number of deformation iterationsThe number of divisionsThe number of noise octaves.The number of pixels across one repetition of a base pattern at base resolution.The opaque parts of the foreground are not above the background!The orientation of the blur - hor/verThe output pixbuf produced by process is stored in this propertyThe quality of rendering, a value between 0.0 (fast) and 1.0 (reference)The random seed for spokes and random hueThe random seed for the noise functionThe reference ID used as input (for use in XML).The rendering intent to use in the conversion.The scale of the noise functionThe second cell colorThe shadow's color (defaults to 'black')The shape of pixelsThe shape to expand or contract the shadow inThe strength with which to propagate a pixel to its neighborsThe tiles' background colorThe value represents the contribution of the past to the new frame.The width of the brush used to stroke the pathThe width of the brush used to stroke the path.There is a problem in the syntax or in the application of parsed property values. Things might mostly work nevertheless.This blur is used for the wavelet decomposition filter, each pixel is computed from another by the HAT transformThis function simulates the degradation of being on an old low-dotpitch RGB video monitor.This plug-in produces an effect like a supernova burst. The amount of the light effect is approximately in proportion to 1/r, where r is the distance from the center of the star.This plug-in uses the algorithm described by John Schlag, "Fast Embossing Effects on Raster Image Data" in Graphics GEMS IV (ISBN 0-12-336155-9). It takes a buffer to be applied as a bump map to another buffer and produces a nice embossing effect.ThresholdThreshold highThreshold lowThresholds the image to white/black based on either the global value set in the value property, or per pixel from the aux input.TileTile GlassTile HeightTile WidthTile color based on average of subsumed pixelsTile color variationTile geometryTile heightTile neatnessTile saturationTile sizeTile spacingTileableTiledTiled bumpmapTiltTitle to be given to output windowToTo 0To 1To 2To 3To 4To 5To 6To 7To ColorTo bottomTo leftTo polarTo rightTo topTopTop-leftTop-rightTotal pages, provided as a visual read-only propertyTrailingTransformTransform the image with the fractalsTransformation SVG syntax transformation stringTransformation matrix, using SVG syntax (or multiple matrices, separated by semicolons)TranslateTranslate top-left to 0,0.Transparency thresholdTransparentTreat as thisTreat as this: Gray colors from above source range will be treated as if they had this hue and saturation
Change to this: Change gray colors to this hue and saturationTriangleTrianglesTrim XTrim YTrimap influence factorTurbulenceTurbulentTurn image grayscale and overlay an oversaturated grid - through color assimilation happening in the human visual system, for some grid scales this produces the illusion that the grayscale grid cells themselves also have color.Turns the image grayscaleTypeType 1Type 2Type of GeglSampler used to fetch input pixelsType of RGB pattern to useType of a fractalType of illusionType of mapURIURI for file to loadURI for file to load.URI of file to loadURI of file to load.URI of image to load.Unable to convert image to sRGB color spaceUnable to create output color profileUnable to open JPEG 2000 imageUnable to read file: %sUnknown GeglOption mode: %dUnknown JPEG 2000 image formatUnpremultiplies a buffer that contains pre-multiplied colors (but according to the babl format is not.)Unpremultiply alphaUnseeded region colorUnsupported JPEG 2000 file with depth %dUnsupported fractal typeUnsupported fractal type: %dUnsupported non-RGB JPEG 2000 file with %d componentsUpper thresholdUse MLS weightsUse a gaussian noise distribution, when unticked a linear noise distribution is used insteadUse an existing in-memory GeglBuffer as image source.Use an on-disk GeglBuffer as data source.Use linear mask valuesUse linear output instead of gamma correctedUse local regionUse optimized huffman tablesUse pixel luminance valuesUse sRGB gamma instead of linearUse the full [0,1] range to encode the Z coordinatesUser valueUses the GdkPixbuf located at the memory location in <em>pixbuf</em>.ValueValue InvertValue PropagateValue at bottomValue at topValue exponent (logarithmic scale)Value offsetValuesVariable BlurVectorVector StrokeVerticalVertical camera panningVertical displacementVertical extentVertical justificationVertical justification 0.0 is top 0.5 middle and 1.0 bottom.Vertical offsetVertical offset (from origin) for start of gridVertical offset of blocks in pixelsVertical pattern scaleVertical positionVertical position in pixelsVertical scale factorVertical shadow offsetVertical shear amountVertical sizeVertical size ratio of a pixel inside each blockVertical spread amountVertical text alignment (0=Top, 1=Middle, 2=Bottom)Vertical texture sizeVertical translationVertical width of cells pixelsVideo DegradationVideo bufsizeVideo codecVideo codec to use, or auto to use a good default based on container format.Video4Linux Frame SourceVideo4Linux input, webcams framegrabbers and similar devices.Video4Linux2 Frame SourceVideo4Linux2 input, webcams framegrabbers and similar devices.VignetteVignette shapeVisualize Adjustment MaskVoronoi DiagramWarpWarps the colors of an image between colors with weighted distortion factors, color pairs which are black to black get ignored when constructing the mapping.WaterlevelWaterpixelsWatershed TransformWave typeWavesWebP File LoaderWebP File SaverWebP compression qualityWebP image loader.WebP image saverWeight distribution sigma controlling response contributionsWeight sigmaWeighted BlendWeights the opacity of the input both the value of the aux input and the global value property.What color model used for the transformationWhat shape to use for tilesWhen TRUE the model will not be freedWhen enabled also enhances shadow regions - when disabled a more natural result is yieldedWhen enabled details in shadows are boosted at the expense of noiseWhen set operate on gamma corrected values instead of linear RGB - acting like the old normalize filter in GIMPWhere GEGL stores its swapWhether the function adds the result to the original image.Whether the image edges are also seededWhether to propagate a pixel's colorWhether to propagate a pixel's opacityWhether to rotate the RGB pattern by ninety degrees.WhirlWhirl PinchWhirl angle (degrees)WhiteWhite on BlackWhite point adjustmentWide gamut RGBWide stripedWidthWidth for rendered imageWidth of Hue selection interval  Width of blocks in pixelsWidth of grid lines in pixelsWidth of the generated bufferWidth of the tileWindWind-like bleed effectWindow titleWrap aroundWrap heightWrap image around a spherical capWrap inputWrap the fractional tilesWrap widthWriteWrite BufferWrite camera name correctlyWrite input data into an existing GEGL buffer destination surface.Write lens maker correctlyWrite your lens model with uppercase lettersWrites image data to an already existing bufferWrong pixelsXX AmplitudeX ComponentX OffsetX PeriodX PhaseX ScaleX SizeX axis ratio for the center of mirroringX axis ratio for trimming mirror expanseX coordinate of originX coordinate of pattern centerX coordinate of the displacement centerX coordinates of the center of supernovaX coordinates of the flare centerX displacementX multiplierX positionX shift in the fractal spaceX start of the generated bufferX0X1X1 value, positionX2X2 value, positionYY AmplitudeY ComponentY OffsetY PeriodY PhaseY ScaleY SizeY axis ratio for the center of mirroringY axis ratio for trimming mirror expanseY coordinate of originY coordinate of pattern centerY coordinate of the displacement centerY coordinates of the center of supernovaY coordinates of the flare centerY displacementY positionY shift in the fractal spaceY start of the generated bufferY'CbCr CbY'CbCr CrY'CbCr Y'Y0Y1Y1 value, positionY2Y2 value, positionYellow angleYellow filterYellow filter compensation for the negative imageYellow patternYellow periodZ coordinate of the near clipping planeZ multiplierZ offsetZoomZoom in the fractal spaceZoom levelZoom motion blurZooming Motion Blur[op [property=value] [property=value]] [[op] [property=value]a GeglBuffer on disk to openadd-alphaamountaudioaudio bitrate in kb/saudio sample rateaudio-codecaudio_channelsaudio_sample_rateautotrigger reload this many times a second.babl formatblend two images using alpha values as weightscould not create a new Jasper streamcould not query JPEG 2000 filecurrent frame number, can be changed to trigger a reload of the image.failed to open JPEG 2000 from %sfile to loadflagfloating point -1 means auto, 0 means integer 1 meant float.frameframe number to decodeframe-delayframe-rateframesglobal qualityglobal value used if aux doesn't contain dataglobal weight scalegluasgop-sizehow to determine what to fill (nonzero|evenodd)i-quant-factori-quant-offsetkeyint-minlibraw File Loaderlist of <number>smax_b_framesmax_qdiffme-subpel-qualityme_rangenoise reductionnumber of levels per componentop '%s' not found, partial matches: origin-xorigin-youtput/rendering height in pixels, -1 for input heightoutput/rendering width in pixels, -1 for input widthpath of file to write to.pdf loaderpipelinepointer to a const * Babl spaceposition of symmetry center in outputqblurqcompressqmaxqminregion-heightregion-widthregion-xregion-ys RGBsRGBsample input with an auxiliary buffer that contain absolute source coordinatessample input with an auxiliary buffer that contain relative source coordinatesscaling factor of displacement, indicates how large spatial displacement a relative mapping value of 1.0 corresponds to.scenechange thresholdset color space which subsequent babl-formats in the pipeline are created with, and the ICC profile potentially embedded for external color management, setting a pointer to a format overrides the string property and setting an aux pad overrides both. squared integralstretch components of pixels individually based on luminance envelopessvg style description of transform.tile size to use.trade-off between superpixel regularity and adherence to object boundariestrellisunhandled path data %s:%s
unknown modeuri of file to loadusage: %s [options] <file | -- [op [op] ..]>

  Options:
     -h, --help      this help information

     --list-all      list all known operations

     --exists        return 0 if the operation(s) exist

     --info          output information about the operation:
                     name, description, properties details.

     -i, --file      read xml from named file

     -x, --xml       use xml provided in next argument

     -o, --output    output generated image to named file, type based
                     on extension.

     -p              increment frame counters of various elements when
                     processing is done.

     -s scale, --scale scale  scale output dimensions by this factor.

     -X              output the XML that was read in

     -v, --verbose   print diagnostics while running

All parameters following -- are considered ops to be chained together
into a small composition instead of using an xml file, this allows for
easy testing of filters. After chaining a new op in properties can be set
with property=value pairs as subsequent arguments.
use floating pointvideo bitrate in kb/svideo bitrate maxvideo bitrate minvideo bitrate tolerancevideo device pathvideo-codecweight 0weight 1weight 2weight 3weight 4weight 5weight 6weight 7Project-Id-Version: gegl-master
Report-Msgid-Bugs-To: https://gitlab.gnome.org/GNOME/gegl/issues
PO-Revision-Date: 2022-07-10 10:52+0800
Last-Translator: lumingzh <lumingzh@qq.com>
Language-Team: Chinese - China <i18n-zh@googlegroups.com>
Language: zh_CN
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Plural-Forms: nplurals=1; plural=0
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%s 没有 %s 属性,属性:%s 没有 %s 属性。(1,1)(1,2)(1,3)(1,4)(1,5)(2,1)(2,2)(2,3)(2,4)(2,5)(3,1)(3,2)(3,3)(3,4)(3,5)(4,1)(4,2)(4,3)(4,4)(4,5)(5,1)(5,2)(5,3)(5,4)(5,5)-1 表示对第一个音频片段自动检测-1,8,16,32 和 64 是当前可接受的数值,-1 代表自动0°180°1D 盒子模糊1D 高斯模糊1D 微波模糊270°3x38 和 16 是当前可接受的数值。90°一个表示笔廓路径的 GeglVector双向滤镜的快速近似值,使用盒子滤镜代替高斯模糊。高数值会降低噪点的随机性传统意义上的图层用来写入接收缓冲区数据的先前存在的 GeglBuffer。固定大小的纯色矩形源一个存储在硬盘上实现某项操作的 lua 脚本。ACES RRTASAP 变形设置为 TRUE 时执行 ASAP 变形,否则执行 ARAP 变形高于阈值绝对值绝对色度扭曲方案为与视频序列使用的帧画面使用卡尔曼滤镜聚积的运动模糊。激活级别使可能具有高动态范围的图像适应使用低动态范围的呈现。这是来源于简单生理学观察的高效全局操作,产生 0.0-1.0 范围内的亮度使可能具有高动态范围的图像适应使用低动态范围的呈现。该操作弱化局部图像渐变的量级,产生 0.0-1.0 范围内的亮度。该色调映射方法由 Raanan Fattal 在 2002 年 SIGGRAPH 论文:Gradient Domain High Dynamic Range Compression 中发表。使可能具有高动态范围的图像适应使用低动态范围的呈现。该操作强制对比度穿越多重空间频率,产生 0.0-1.0 范围内的亮度对遍布图像颜色变化的适应性改变对遍布图像光线变化的适应性改变添加添加 CIE Lch 噪点添加 HSV 噪点添加 RGB 噪点在明亮区域周围添加辉光为输出添加平方值总和附加添加镜头光晕效果。调整 LCH 色相、色度和亮度调整角落亮度调整高光的曝光调整阴影的曝光调整高光的饱和度调整阴影的饱和度为输出调整 X 三刺激值为输出调整 Z 三刺激值调整黑色色阶使用指定对比度强度的曲线调整灰阶图像的对比度。Adobe RGB 兼容算法算法类型奇异映射对齐多行文本的对齐方式(0=左,1=居中,2=右)使用合成目标的边框或辅助的边界框对齐输入矩形的边界,如果辅助平板未连接该操作会尝试确定应用至哪个边界框。允许分割平铺允许在硬边缘分割平铺透明透明通道透明色阶MLS 权重的透明参数透明百分比多级处理的透明阈值透明权重总是环境光照系数量值按比例决定每张变换图像的不透明度量值边缘保留量边缘保留量值。该数值与模糊核心的标准偏差范围成反比例。四阶扭曲的量值二阶扭曲的量值亮度增加量幅度X 轴的幅度(对数缩放)Y 轴的幅度(对数缩放)波纹的幅度用来写入接收的缓冲区数据的已存缓冲区,或 NULL。通过区域变换递归方法实现的边缘保留平滑滤镜。与双向滤镜相似,但计算更快。失败时的出错消息一个清晰直接的缓存节点,缓存结果且如果缓存的计算内容虽然耗费资源但没有变化应该提供更快的重新计算。角度角度提升度数为单位的模糊角度视图角度图案的角度偏移旋转的角度(逆时针)各向异性平滑操作抗锯齿超采样系数使用 3X 比例边缘外插算法的抗锯齿抗锯齿渲染的画布效果表面深度;从 1(非常平)到 50(非常深)每块平铺的表面高度(像素)应用色彩渐变。对图像应用晕影效果。模拟曝光胶片边缘的亮度衰减,且可以使用类似的摄影后期处理产生一些其它边界模糊效果应用镜头应用一般的 5x5 卷积矩阵对输入图像应用乌贼墨色调递归地应用变换。两种颜色之间的区域平衡算术添加算术添加协变算术异或算术异或协变宽高比要使用的宽高比,-0.5 = 1:2, 0.0 = 1:1, 0.5 = 2:1, -1.0 = 1:inf 1.0 = inf:1,将在比例量纳入考虑后应用,要直接使用压缩系数作为比例量,设置比例量为 0.0。音频编解码器要使用的音频编解码器,或基于容器格式自动使用好的默认值。自动自动校正镜头校正模型的 D 值。自动校正 d 值辅助图像缓冲区输入平板。在 lua 中作为全局变量的可用“user_value”。平均每块平铺的平均直径(像素)平均差异(总体)平均差异(错误)所有像素之间的平均差异。错误像素之间的平均差异。避免修剪和量化(较慢)坐标轴分离角度方位Babl 格式BablFormat“%s”不存在。背景背景色背景色背景类型应急长度平衡波段调谐巴恩斯利 1巴恩斯利 2巴恩斯利 3底数底片放大曝光基础索引拜耳拜耳矩阵拜耳图案使用的拜耳图案,0 适合一些尼康文件,2 适合一些富士文件。表现该操作的表现低于阈值Beta双向盒子滤镜双向滤镜双线性位深黑色黑色角度黑色色阶白底黑色黑色图案黑色周期黑点补偿黑色撤除冲击波混合模式使用蒙板混合一串输入分块的高度分块大小反交错行/列的分块大小分块的宽度分块大小光晕蓝色蓝色通道乘数蓝色噪点蓝色噪点协变蓝色阈值蓝色和黄色角度蓝色和黄色图案蓝色和黄色周期蓝色角度蓝色应用模式蓝色通道蓝色等高线蓝色频率蓝色通道中的蓝色绿色通道中的蓝色红色通道中的蓝色蓝色反转蓝色色阶蓝色图案蓝色周期蓝色相移蓝色预闪蓝色锐利边缘蓝色拉伸系数输入色彩的蓝色阈值模糊伽马模糊级别仅在低对比度区域模糊相邻像素在一个方向上模糊像素,模拟在曝光期间由于摄像机直线运动造成的模糊。模糊半径模糊结果取自对行相邻区域颜色的平均。模糊结果取自对相邻方块区域颜色的平均。对每个像素邻近区域的中值颜色进行计算获得的模糊结果。围绕焦点模糊图像使用蒙板按改变量模糊图像模糊类型模糊系数增大纸张密度以利用与相纸相比增强了动态范围的显示器边界边界对齐边界表现全部下方左下右下盒子模糊盒子模糊变亮亮度亮度对比度等高线的亮度和偏移/膨胀缓冲区缓冲区接收端缓冲区来源端缓冲区位置凹凸贴图凹凸贴图(保留原始颜色)CIE Lab/LchCIE YuvCMYKCMYK 青色CMYK 黑色CMYK 品红CMYK 黄色CXCX(在 Mandelbrot 和 Sierpinski 中无效)CYCY(在 Mandelbrot 和 Sierpinski 中无效)缓存计算一个距离变换从焦点计算 b 值相机相机 RGB视图的相机角度直角坐标卡通投射格式投射色彩空间在 input_format 和 output_format 之间投射数据,两种格式都必须具有相同 bpp单元噪点中心中心 X中心 Y中置置换色相选区间隔的中心  围绕指定点使置换位于中心中置将平铺分块放置在中心以快门速度中断改变图像曝光从假定的原始色温改变该图像色温为想要的色温。更改为改变亮度级别和对比度。该操作基于线性光模式,“对比度”是一个在 50% 灰度附近的比例系数,且“亮度”是一个应用在对比度比例调整之后的固定偏移。改变饱和度通道混合器特征曲线切比雪夫棋盘选择中点色度色度调整色彩适应圆形圈的深度(百分比)圆周动态模糊圆周运动的模糊固定夹紧变形修剪 RGB剪裁底片灰雾剪裁底片灰雾以获得纯净的白色输出值修剪高像素明度修剪低像素明度将输出剪裁至输入范围将结果修剪为输入大小剪裁至输入范围修剪至输入扩展顺时针克隆克隆缓冲区,该操作与 gegl:nop 相同但会获得特殊对待以得到更多在序列化/用户界面中的人类可读引用。聚类大小颜色颜色 1颜色 2颜色 3颜色 4颜色 5颜色同化网格色彩增强颜色模式色彩叠加颜色旋转色温色彩均化文字的颜色(默认为 'black' 黑色)色彩模型填充使用的颜色,使用不透明度 0 来禁止填充要使用的填充颜色。笔刷绘画使用的颜色笔廓的颜色。网格线的颜色取决于周期压缩的色彩饱和度色彩空间为加载数据使用的色彩空间色彩转透明变换的图像淡出的颜色,带有取决于其透明的速率彩色至灰阶的转换,使用通过着重方法形成的封装以执行局部色差保存灰阶生成。颜色至峰值要渲染的颜色用于“仅颜色”和“颜色至峰值”模式的颜色用于填充背景的颜色颜色扭曲饱和度低于该值的颜色将被视为灰色合并曝光合并多个场景曝光为一张高动态范围图像。紧密比较输入和辅助缓冲区是否不同。全局统计保存在属性中并生成可见差异图像作为可见结果。补偿补偿暗色完全随机化一部分像素复杂度复杂度系数分量分量 1 频率分量 1 相移分量 2 频率分量 2 相移分量 3 频率分量 3 相移分量分离器颜色要提取的分量JPEG 2000 输入的分量不匹配要使用的合成操作合成压缩压缩阴影/高光上的效果并保留中间影调压缩用于交换区中数据存储的压缩算法计算来自笔廓的相对置换映射使用中心差分计算渐变量级和/或方向计算积分和平方积分图像连接的分量容器格式要使用的容器格式,或基于文件扩展名自动检测。对比度对比度曲线对比度提高高通对比度分别为每个 RGB 通道控制噪点数量控制迭代次数控制迭代次数;降低数值获得更少可塑性结果转换格式将指定色彩转换为透明,对白色效果最好。转换色彩空间将图像转换成极坐标或反过来将数据转换成指定的格式将图像转换为随机旋转的方形色团,不知怎么的就像一种立体派绘画风格使用黑点补偿的转换。将输入从 ICC 颜色配置文件转换为良好定义的 babl 格式。该缓冲区的数据将为进一步处理通过 GEGL 被正确管理。卷积矩阵镜头中心的坐标复制进行镜头畸变校正的图像。复制缓冲区校正的以 K 为单位的光源色温估计值。校正桶形或枕形镜头畸变。相关噪点余弦逆时针创建灰阶(单色)图像创建类似万花筒的效果。新建一个的 GEGL 缓冲区以写入产生的渲染数据。创建随机类似云彩的纹理创建可平铺输出创建渐进式 JPEG 图像在输入缓冲区上创建投影效果创建长阴影效果创建以等离子效果填充的图像。剪裁如果辅助平板已连接,连接的节点的边界框已使用,剪裁缓冲区。当剪裁区域在 0,0 被配置为 0x0 且辅助未连接任何对象,在输入链生产末尾的节点边界框将被使用。交叉线立方立体主义曲率曲线曲线类型曲线类型将图像切割为纸片平铺分块并滑动它们青色角度青色滤镜用于底片图像的青色滤镜补偿青色图案青色周期湿度GeglBuffers 中默认平铺大小默认为“black”(黑色),您可以使用透明度擦除部分图像角度反交错水平或竖直反交错解码的上一帧的延迟时间(ms)使用双中值插值去马赛克无插值去马赛克降噪 DCT使用每个补丁 DCT 阈值的降噪算法密度增大深度深度优先细节细节波段细节带宽细节等级细节级别,负值削弱细节波段中的信号,正值增强信号。与完美形状平铺分块的偏差菱形高斯差分差别衍射图案带有可选调制的数字半色调处理。方向光源的方向(度数)效果方向方向矢量的 X 轴分量方向矢量的 Y 轴分量目录禁用 OpenCL离散位置换为 X 轴或径向轴方向用的置换乘数为 Y 轴或正切(度数)方向用的置换乘数按照标示通过置换映射置换像素以波纹图案置换像素置换模式角度偏移的置换乘数为水平方向用的置换乘数为径向方向用的置换乘数竖直方向的置换乘数置换比例系数(负值指向相反置换)显示使用 pango 和 cairo 显示文本字符串。显示帮助信息在屏幕上显示在一个窗口中显示输入缓冲区。在 SDL 窗口显示该输入缓冲区(由于 SDL 实现问题限制为一个显示操作/进程)。在 SDL2 窗口显示该输入缓冲区(由于 SDL2 的实现问题限制为一个显示操作/进程)。距离变换通过回旋和挤压扭曲图像按随机量扭曲颜色用波浪扭曲图像扭曲递色递色方式同样分割除数在每个操作名称之后使用成对的 属性=赋值 设置属性来执行一串操作。并为带有源的指定命令串使用 aux=[ 源过滤器 ] 作为连接到辅助平板的设备。做一个插值,在输入和辅助之间的线性插值 (lerp)为球面投影图像进行立体/小行星变换。使用 SVG 语法变换来进行变换。为球面投影输入图像进行全景视图渲染映射或它的相反映射。(2:1 比率包含 360x180 度全景)。进行相反映射,有助于润色全景图的顶点、底点或其他部分。减淡/加深倍数避免使高光过曝点绘制迷宫投影发暗外旋轮线错误: “%s”选项需要参数
边缘影响边缘边缘检测边缘波段边缘带宽边缘表现边缘检测算法边缘检测量值边缘检测表现带边缘宽度控制的边缘检测,基于两个高斯模糊的差值边缘处理边缘保留边缘级别,负值削弱细节波段中的信号,正值增强信号。哈效果中心 X 偏移效果中心 Y 偏移效果强度从蒙版加上或减去海拔倾斜角(度)浮雕浮雕类型模拟油画绘制启用预先闪光启用更平滑的平铺输出终止颜色目标色彩范围的终止角度源色彩范围的终止角度结束 x 坐标结束 y 坐标雕刻增强阴影增强微小的细节。伊普西隆擦除扭曲出错消息读取第 %d 行分量 %d 出错估计的图像拍摄时以 K 为单位的光源色温。欧几里得交换颜色交换两种颜色,可选的设置阈值从一种着色转换为另一种。扩大按这个量值扩展平铺指数指数缓冲区用于处理的指数;控制平滑度——可以使用辅助平板上的缓冲区按像素缩放。曝光曝光值表示为标准偏差(像素)提取分量提取颜色模型分量FFmpeg 帧加载器FFmpeg 帧保存器FFmpeg 视频帧导入器。FFmpeg 视频输出接收端FIR帧率淡出颜色淡出不透明度淡出淡出(固定长度)淡出(固定速率)线性衰减Fattal et al. 2002 色调映射细节波段的特征大小,用于噪点移除。边缘波段的特征大小,用于补偿细节传递中的边缘丢失。文件要加载的 ICC 矩阵配置文件的文件系统路径填充颜色填充路径为每个单元填充随机颜色填满输出区域填充不透明度填充规则填充规则。使用特定颜色填充输入的每个连接区域,该区域与输入的其他区域通过指定颜色分离。滤镜滤镜宽度有限首次迭代修复隔行或隔列缺失的图像固定轮齿翻转 X翻转 Y翻转 X 坐标翻转 Y 坐标浮点弗洛伊德-斯坦伯格相机焦距对焦模糊对焦区域内部半径对焦区域外围半径对焦过渡中点福尔玛 Fomabrom C福尔玛 Fomabrom N福尔玛 Fomabrom S福尔玛 Fomabrom Sp福尔玛 Fomabrom Variant III字体族字体族 (utf8)字体大小(像素)。强制强制平铺前景色分形探索器分形追踪分形类型围绕部分类型围绕部分类型帧帧号每秒的帧数,表明计算时间与帧数帧/秒从从 0从 1从 2从 3从 4从 5从 6从 7从颜色富士晶彩数码珠光纸全 Z 范围GEGL 图形GEGL 图形可视化工具。GIF 文件加载器GIF 图像加载器。伽马混合级别间距的伽马系数模糊级别间距的伽马系数间隙高斯模糊高斯分布GdkPixbuf 源使用的 GdkPixbufGeglBuffer 文件加载器。GeglBuffer 文件写入器。生成拜耳矩阵图案生成线性正弦图案从高度贴图生成法线贴图生成可平铺映射生成复杂的正弦纹理生成衍射图案生成更精确且一致的输出(较慢)生成用指定颜色完全填充的缓冲区,使用 gegl:crop 以获得更小尺寸。生成单元式的纹理贴图。生成固态噪点纹理贴图。给予少量用户提供的三映射和输入图像,创建一个前景透明衬垫。为三映射设置白色为选中的,黑色为未选的。给予一个用户提供的少量三映射和输入图像,创建前景透明抠图。为三映射设置白色为前景,黑色为背景。其它都将被视为未知并被填充。全局颜色饱和度系数总是使用在可选的辅助输入缓冲区之上的全局不透明度值。辉光半径辉光强度辉光区域亮度阈值辉光区域边缘柔和度渐变渐变映射渐变平滑度细节增强的渐变阈值降低细节增强的渐变阈值灰度模式灰度阈值灰阶灰阶均化绿色绿色通道乘数绿色阈值绿色和品红角度绿色和品红图案蓝色和品红周期绿色角度绿色应用模式绿色通道绿色等高线绿色通道中的绿色绿色频率蓝色通道中的绿色红色通道中的绿色绿色反转绿色色阶绿色图案绿色周期绿色相移绿色预闪绿色锐利边缘绿色拉伸系数输入色彩的绿色阈值网格网格渲染器网格大小增大区域增长半径增长形状与 ACES RRT 近似的 HDR 到 SDR 校对滤镜/映射曲线(参考渲染变换)。当向该操作投送场景参考的图像时,其结果与变换至 sRGB 的显示参考或使用普通 ICC 矩阵配置文件作为 ODT 的输出显示相适应。注意当前状态下仅有亮度与 ACES RRT 近似;不包括高光和阴影的降饱和度及红色色相修改。HSLHSL 亮度HSL 饱和度HSV 饱和度HSV 明度要使用的半色调/点图案硬编码的特征曲线和色彩数据硬度笔刷硬度,0.0 为软刷,1.0 为硬刷通过应用三角法功能重度扭曲图像颜色以映射颜色数值。高度高度贴图渲染图像的高度以像素为单位的分块的高度网格线高度(像素)生成缓冲区的高度平铺分块的高度Hex六角形高通滤波高输入上限高输出高精度高质量高数值获得更多细节差异高分辨率边缘检测较高的值会增大效果的量级较高的值会将效果限制到更少的图像区域上输出中的最高亮度级别高光系数高光阈值高光阈值(高)高光阈值(低)高光高光颜色调整直方图大小孔洞百分比水平水平相机平移水平置换水平扩展水平调整 0.0 为左 0.5 为中 1.0 为右。水平偏移对于网格开始处的水平位移(从原点)以像素为单位的分块的水平偏移水平图案缩放水平位置水平位置(像素)水平缩放系数水平阴影偏移水平切变量水平大小每个分块内一个像素的水平大小比率横向扩散量水平纹理大小水平平移单元像素的水平宽度计算距离时如何处理输入之外的区域与图像比例的接近程度晕影的远近,单位是占图像半对角线的比例孔洞与移动齿轮中心的距离。100 表示孔洞在齿轮的边缘上。图像边缘如何处理要使用的仅黑色、RG、RGB(附加)或 CMYK 油墨项目间有多少像素的间距该粘贴应该应用多少水平位移多少内存(近似值)用于缓存图像从 CMY 中共同撤除多少灰色该粘贴应该应用多少竖直位移高斯核心是如何离散化的如何对齐项目,0.0 为开始 0.5 为中间和 1.0 为末尾。如何处理输入缓冲器以外的像素如何决定填充的区域 (nonzero|evenodd)如何填充超像素色相色相调整色相频率色相相移色相选区中心色相选区宽度在灰度设定之上的色相值色相-色度ICC 文件加载器ICC 配置文件加载器。ICC 配置文件保存器IIR图标标题用于输出窗口的图标如果设置,生成的图案将平铺如果设置,图案将有更多扭曲如果您想要中心忽略已忽略。总是使用输入缓冲区的中心依尔福 Ilfobrom Galerie FB 1依尔福 Ilfobrom Galerie FB 2依尔福 Ilfobrom Galerie FB 3依尔福 Ilfobrom Galerie FB 4依尔福 Multigrade IV RC Deluxe光源调整幻象幻象类型图像图像渐变使用 png 操作的 Image Magick 封装器。图像混合操作 'average' (<tt>c = (cA + aB)/2</tt>)图像混合操作 'blend-reflect' (<tt>c = cB>=1.0?1.0:cA*cA / (1.0-cB)</tt>)图像混合操作 'negation' (<tt>c = 1.0 - fabs(1.0-cA-cB)</tt>)图像混合操作 'soft-burn' (<tt>c = (cA+cB<1.0)?0.5*cB / (1.0 - cA):1.0-0.5*(1.0 - cA) / cB</tt>)图像混合操作 'soft-dodge' (<tt>c = (cA+cB<1.0)?0.5*cA / (1.0 - cB):1.0-0.5*(1.0 - cB)/cA</tt>)图像混合操作 'subtractive' (<tt>c = cA+cB-1.0</tt>)图像文件目录(子文件)要使用的图像重采样方法,重新润色全景图时采用双倍重采样获得好结果,使用最邻近区域生成视图且为相反变换回全景图使用立方或更好采样。对各通道施加等量的影响为具有固定对比度的纸张增加对比度(通常是彩色纸张)独立 RGB标记为无标号像素的分量索引索引级别无限无限重复输入图像。输入缓冲区输入格式成为最低输出的输入亮度级别成为白色的输入亮度级别用于图像缓冲区输入的输入平板。积分图像想要的色温强度强度模式平铺内部间距(像素)在曼哈顿和欧几里得距离之间的插值。插值色彩空间无效图形,放弃。
相反变换反转反转凹凸贴图反转分量在感官空间中反转反转蒙板以线性光反转分量(透明除外),结果为相应的“负”图像。感官化的反转分量(透明除外),结果为相应的“负”图像。反转提取的分量反转分离器区域反转明度分量,结果具有被反转的亮度,保留颜色。反相的图像迭代JPEG 2000 文件加载器使用 jasper 的 JPEG 2000 图像加载器。JPEG 文件加载器JPEG 文件保存器JPEG 压缩质量(1 到 100 之间)使用 libjpeg 的 JPEG 图像加载器使用 libjpeg 的 JPEG 图像保存器JXJY接合处颜色朱莉娅朱莉娅种子 X 值,位置朱莉娅种子 Y 值,位置对齐K-means 分段万花筒镜像保留保持 RGB 像素明度在一个特定范围保留符号保留蓝色分量保留颜色保留分量 1保留分量 2保留分量 3保留偶数域保留偶数或奇数域保留绿色分量保留色相分量保持图像不变,不受镜头影响。保留亮度分量在结果中保留负值;如果关闭,结果将替换为绝对值。保留奇数域保持原始环境保留红色分量保留饱和度分量LAB ALAB BLAB LLCH C(ab)LCH H(ab)配置文件至 LCMS通过分水岭变换实现的标签传播。输出缓冲区将保留输入格式。无标号像素用给定的标记数值标记(默认:最后的分量为 NULL 值)。辅助缓冲区为一张代表优先级的“Y u8”图像(更低数值代表更高优先级)。如果没有辅助,所有标记像素拥有相同优先级且传播的标签拥有较低优先级。兰姆达拉普拉斯拉普拉斯边缘检测大 3x3巨大的晃动图层头部左方长度模糊长度(像素)镜头镜头模糊镜头畸变镜头光晕镜头中心 X镜头中心 Y镜片折射率让原点作为中间点对图像渐变细节的着重级别平滑的级别完全透明所代表的级别色阶光线适应光照角(度)光照颜色光照方向光频率(蓝色)光频率(绿色)光频率(红色)提亮阴影和压暗高光亮度亮度调整亮度频率亮度相移类似高斯模糊;但为每个相邻像素的贡献同样被与原始中心像素的色差权重衡量。在图像区域中限制变形。限制曝光限制线宽直线线配置文件线高线宽线宽线性线性渐变线性动态模糊线性 RGB线性正弦线性渐变渲染器线性蒙板线性输出线性-自左乘若透明则线性自左乘小行星低光晕使用 librsvg 加载 SVG 文件加载失败已加载错误权重的日志源的离散级别的 Log2对数对数螺旋底数重对数平滑长阴影长时间晃动循环低输入下限低输出低阈值输出中的最低亮度级别Lua 错误MLS 权重MLS 权重透明品红角度品红滤镜用于底片图像的品红滤镜补偿品红图案品红周期量级对比度比例调整的量级 >1.0 变亮 <1.0 变暗随机颜色变化的量值主体变成灰色制造无缝平铺制造湍流的噪点使输入缓冲区可以无缝平铺。该算法并不是内容感知的,所以结果可能需要进行后期处理。制造商使每个线性 RGB 分量为它的数值的绝对值,绝对值(input_value)僧帽水母曼德勃罗集曼哈顿Mantiuk 2006 色调映射映射绝对值相对映射向后映射从上方映射将图像映射到一个圆蒙板蒙板半径蒙板半径蒙板半径缓冲区数学加法运算,使用在“值”中提供的定值或来自辅助缓冲区的相应像素作为运算对象逐个像素执行该操作。结果为该运算式的赋值:result = input + value数学除法运算,使用在“值”中提供的定值或来自辅助缓冲区的相应像素作为运算对象逐个像素执行该操作。结果为该运算式的赋值:result = value==0.0f?0.0f:input/value数学伽马运算,使用在“值”中提供的定值或来自辅助缓冲区的相应像素作为运算对象逐个像素执行该操作。结果为该运算式的赋值:result = (input >= 0.0f ? powf (input, value) : -powf (-input, value))数学乘法运算,使用在“值”中提供的定值或来自辅助缓冲区的相应像素作为运算对象逐个像素执行该操作。结果为该运算式的赋值:result = input * value数学减法运算,使用在“值”中提供的定值或来自辅助缓冲区的相应像素作为运算对象逐个像素执行该操作。结果为该运算式的赋值:result = input - value重塑像素明度的精确方式全局抠图莱文抠图最大值最大迭代最大差量用于插值网格的最大精细点数量最大模糊半径用于插值网格的最大精细点比例最大包络平移的最大量值差量 ẟ 的最大值最大差异使两个像素间的差异最大。最大迭代次数迷宫迷宫算法类型平均曲率模糊中值模糊元数据单位用于距离计算的度量标准中值明度至峰值中点中点(相对)最小值最小包络镜像旋转镜像混合混合比率,读取为辅助用量,0=输入 0.5=各半 1.0=辅助模式置换模式明度增殖模式模型模型 - 我们操作的基本元素模型透明 a模型透明 b模型透明 c模型透明 d模型蓝色 a模型蓝色 b模型蓝色 c模型蓝色 d模型绿色 a模型绿色 b模型绿色 c模型绿色 d模型红色 a模型红色 b模型红色 c模型红色 d模块“%s”加载错误:%s模块错误单色混合器单色通道混合器更多黑色(更小明度)更不透明更多透明更多白色(更大明度)马赛克马赛克是一种将图像变换为马赛克外观的滤镜,由许多具有固定颜色和相似大小的小单元组成。移动像素随机移动像素移动比率移动轮齿为期望的纹理局部空间旋转使用的增加系数,该计算方法使之不利于降低饱和度的颜色且可能在彩色位置更强。使用其他原生处理程序的多用途文件加载器,失败后转用 Image Magick 转换。多用途文件保存器,基于扩展名使用其他原生保存处理器,使用指定格式的保存操作以指定附加参数。NULL 或包含缓存的渲染结果的 GeglBuffer,这是 gegl_buffer_list_valid_rectangles 返回有效部分缓存的指定缓冲区。名称原生邻近-z最邻近底片暗室邻近区域邻近区域透明百分比邻近区域颜色百分比相邻区域半径,负值则会用反向百分比计算邻近区域纳入考虑,对于要增强的理想值接近图像最长边的情况,增大该值会增加运行时间邻近区域纳入考虑,这是当决定哪种颜色映射至哪种灰度数值时纳入考虑的半径(像素)邻近区域类型霓虹边缘检测永不报纸无操作无操作(可以作为一个路径点)没有这些操作“%s”无光晕节点噪点噪点拾取降噪噪点模糊噪点扩散基于对称最近相邻的降噪边缘保留模糊滤镜噪点标准偏差非线性非线性分量无法线贴图正常合成标准化标准化输出到 0.0 至 1.0 范围。标准化输出到范围 [基数,基数+步长]未加载NumPy (Numerical Python) 图像保存器NumPy 文件保存器混合级别数模糊级别数聚类数量颜色数量用于灰阶均化的计算数量等高线数量(蓝色)等高线数量(绿色)等高线数量(红色)曲线采样点的数量。0 为精确的计算。像素差异化的数量。要使用的降采样级别数滤镜迭代次数。2 和 4 之间的数值通常已经足够。gif 动画中的帧数视频中的帧数,至少在第一帧被解码后会被更新。强度的值迭代次数迭代次数,更高的迭代次数会以计算量为代价提供噪点更少的渲染迭代次数,更高的迭代次数能以计算量为代价提供噪点更少的结果透明通道的级别数蓝色通道的级别数绿色通道的级别数红色通道的级别数执行解算的级别数使用的镜像数量对数;较多对数会保留更多的锐利特征每块平铺的周期数,该平铺避免了角度提升造成的高频异常沿每条坐标轴每个像素的采样数量对结果抗锯齿处理平均的采样数量。每次迭代寻找色彩范围的采样数目锐利边缘数量(蓝色)锐利边缘数量(绿色)锐利边缘数量(红色)辐射数量细分的数量固定齿轮中齿牙的数量。移动齿轮中齿牙的数量。与固定齿轮的半径相对应由齿轮间轮齿数量比例决定的移动齿轮的半径。提供图像元数据的对象接收图像元数据的对象提供图像元数据的对象八角形偏移位移 X位移 Y偏移角度X 轴的偏移Y 轴的偏移油画其中之一:sRGB,Adobish,Rec2020,ProPhoto,Apple,ACEScg,ACES2065-1缺少一个或多个 R、G、B 分量一个或多个 R、G、B 分量含有符号数据仅颜色不透明度笔廓的不透明度,注意由于目前笔廓是使用喷枪工具产生的与 SVG 表现不同笔廓的不透明度,注意由于目前笔廓是使用喷枪工具产生的与 SVG 表现不同。不透明阈值打开 GEGL 缓冲区在线性 RGB 颜色数据上操作操作优化方向极坐标的原点原点-x原点-y原始的色温焦外模糊半径输出模式输出合成输出格式输出到文件输出模式用于生成的图像缓冲区的输出平板。图像的整体亮度覆盖指定的色彩空间,设置对某种格式的指针将覆盖该字符串属性且设置辅助平板将覆盖全部。PDF 页面解码器PNG 文件加载器PNG 文件保存器PNG 从 1 到 9 的压缩级别PNG 图像加载器。使用 libpng 的 PNG 图像保存器PPIPPM 文件加载器PPM 文件保存器PPM 图像加载器。PPM 图像保存器(便携 pixmap 保存器。)PS 方块(或欧几里得)点打包将图像按可选间隙水平或竖直相邻打包,辅助在输入右侧。页面要渲染的页面页面绘制选择绘制覆盖输入的色彩叠加,保存它的透明度。使用最近种子像素的颜色绘制每个非种子像素。对数调色平移全景投影纸片平铺用于调谐图像频率波段的参数化波段均衡器,该操作提供控制驱动波段通过滤镜的两个高斯差分的抽象化输入参数作为调整图像信号的方式来使用。任何解析/编译错误。解析的命令行:
	模式:   %s
	文件:   %s
	xml:    %s
	输出:   %s
	其他:   %s
	
密码用来解密 PDF 的密码,或为无密码保持空白粘贴在下面将变换的图像粘贴在下面补丁大小路径要加载的 GeglBuffer 文件的路径。要加载文件的路径要载入文件的路径。保存文件的路径。要加载视频文件的路径到 v4l 设备的路径图案图案幅度(对数缩放)图案旋转图案旋转角度用于调制指数参数的每像素缓冲区,预期值为 0.0-1.0 范围内的缩放系数用于调制蒙板半径的每像素缓冲区,预期值为 0.0-1.0 范围内的缩放系数黑色百分比白色百分比黑色百分比百分比感官感官-自左乘若透明则感官自左乘在本地区域中执行图像分割进行阴影和高光校正用双中值插值对图像执行灰阶至彩色去马赛克处理。不用插值对图像执行简单的灰阶至彩色去马赛克处理。以正态分布为权重对相邻像素进行均化使用一种高斯衍生方式执行边缘检测执行 N 点图像变形周期波纹的周期(波长)X 轴的周期Y 轴的周期柏林噪点柏林噪点生成器X 轴的相位Y 轴的相位相移影印分段混合挤压挤压量值Pixbuf像素级别的滤镜/合成 lua 脚本原型。参阅 http://pippin.gimp.org/image-processing/ 获取详情。像素化明度高于该限制的像素将设置为该明度明度低于该限制的像素将设置为该明度等离子点/像素每英寸指针指向无标号像素标记数值的指针极坐标极坐标极化波特达夫合成操作 src-in (formula:   cA * aB)波特达夫操作 clear (d =0.0f)波特达夫操作 dst (d = cB)波特达夫操作 dst-atop (d = cB * aA + cA * (1.0f - aB))波特达夫操作 dst-in (d = cB * aA)波特达夫操作 dst-out (d = cB * (1.0f - aA))波特达夫操作 dst-over (d = cB + cA * (1.0f - aB))波特达夫操作 over(又称为正常模式,和 src-over)(d = cA + cB * (1 - aA))波特达夫操作 src (d = cA)波特达夫操作 src-atop (d = cA * aB + cB * (1.0f - aA))波特达夫操作 src-out (d = cA * (1.0f - aB))波特达夫操作 xor (d = cA * (1.0f - aB)+ cB * (1.0f - aA))照亮画布的光源位置:右上,左上,左下或右下色相分离用来拉伸混合的力量使用蓝色灯光对底片预先闪光以减小打印的对比度使用绿色灯光对底片预先闪光以减小打印的对比度使用红色灯光对底片预先闪光以减小打印的对比度保留模型保持明度普鲁伊特罗盘主要算法打印 XMLProPhoto RGB渐进增殖特定明度至相邻像素。侵蚀并扩张任何颜色或不透明度。增殖至底部增殖至左侧增殖至右侧增殖至顶部增殖透明通道增殖速率增殖明度通道属性:比例最上面一行放在中间,底部的行放在外面质量RGBRGB 蓝色RGB 绿色RGB 红色RGBE 文件加载器RGBE 文件保存器RGBE 图像加载器(Radiance HDR 格式)。RGBE 图像保存器(Radiance HDR 格式)径向径向渐变径向渐变渲染器半径半径(1.0 是图像可容纳的最大圆,2.0 覆盖所有角落)半径 1半径 2像素方圆的半径,也可以通过辅助平板上的缓冲区按像素缩放。效果半径(像素)固定齿轮的半径行像素区域的半径,(大小为半径*2+1)方形像素区域的半径,(宽度和高度为 半径*2+1)方形像素区域的半径,(宽度和高度为 半径*2+1)。超新星半径处理窗口的半径微波模糊的半径随机随机协变随机色相随机种子随机化(%)独立的随机化色相,饱和度和明度独立的随机化亮度,色度和色相随机打乱像素随机交换一些相邻像素随机向下滑动某些像素(类似融化)排名比率Raw 格式Raw 图像加载器,是带管道的 dcraw 封装,提供了 raw 拜耳网格作为灰阶,如果文件格式为 .rawbayer 将使用该加载器代替正常的 dcraw 加载器,如果文件格式为 .rawbayerS 则交换返回的 16 位数值(pnm 加载器显然有不少缺陷)读取读取/写入矩形递归变换红色红色通道乘数去除红眼红色阈值红色和青色角度红色和青色图案红色和青色周期红色角度红色应用模式红色通道红色等高线红眼阈值红色频率蓝色通道中的红色绿色通道中的红色红色通道中的红色红色反转红色色阶红色图案红色周期红色相移红色预闪红色锐利边缘红色拉伸系数输入色彩的红色阈值通过减少每通道(颜色和透明)的级别数减少图像的颜色数量。为了抵消量化诱发的色带可以指定不同的递色方式。减少图像中每个色彩分量的色阶数。引用精细比例精细级别反射对一条直线反射图像,其方向由通过 x 和 y 属性定义的矢量来指定。水平反射图案区域大小以一定速度对局部曲率成比例规则调整几何的数值Reinhard 2005 色调映射相对色度中断点之间的相对亮度变化每次曝光的 EV 标准相对亮度相对高光强度重映射重新映射图像的强度范围通过明确来自于源分量的相对分布重混合颜色。消除由相机闪光灯造成的红眼效果渲染路径渲染斯派罗图形渲染文字渲染棋盘图案渲染的高度(像素)。(只读)渲染的宽度(像素)。(只读)渲染效果多重不同带有可配置颜色选项分形系统的渲染。渲染类型渲染斯派罗图形图案渲染一个笔刷笔廓渲染一个填充区域渲染一个矢量笔廓在指定大小缓冲区中策划的沿输入缓冲区中指定线条为红色、绿色和蓝色分量渲染亮度配置文件。重复替换一个范围中的颜色替换用的颜色。重新定位缓冲区(次像素精度),如果传递的是整数坐标将使用一个不重采样的快速路径实现重采样方法改变整张图像的大小重置原点分辨率(像素)结果旋转保留可平铺性右方刚性波纹罗伯茨旋转在中心旋转围绕其中心旋转缓冲区,处理可能的位移。围绕指定原点旋转缓冲区。旋转旋转对镜像施加旋转对结果施加旋转旋转模糊角度。大角度可能需要时间进行渲染粗糙的平铺表面圆形SDL 显示SDL2 显示SVG 文件加载器SVG 色相旋转SVG 亮度至透明SVG 矩阵SVG 饱和度SVG 混合操作 color-burn (<code>if cA * aB + cB * aA <= aA * aB: d = cA * (1 - aB) + cB * (1 - aA) otherwise: d = (cA == 0 ? 1 : (aA * (cA * aB + cB * aA - aA * aB) / cA) + cA * (1 - aB) + cB * (1 - aA))</code>)SVG 混合操作 color-dodge (<code>if cA * aB + cB * aA >= aA * aB: d = aA * aB + cA * (1 - aB) + cB * (1 - aA) otherwise: d = (cA == aA ? 1 : cB * aA / (aA == 0 ? 1 : 1 - cA / aA)) + cA * (1 - aB) + cB * (1 - aA)</code>)SVG 混合操作 darken (<code>d = MIN (cA * aB, cB * aA) + cA * (1 - aB) + cB * (1 - aA)</code>)SVG 混合操作 difference (<code>d = cA + cB - 2 * (MIN (cA * aB, cB * aA))</code>)SVG 混合操作 exclusion (<code>d = (cA * aB + cB * aA - 2 * cA * cB) + cA * (1 - aB) + cB * (1 - aA)</code>)SVG 混合操作 hard-light (<code>if 2 * cA < aA: d = 2 * cA * cB + cA * (1 - aB) + cB * (1 - aA) otherwise: d = aA * aB - 2 * (aB - cB) * (aA - cA) + cA * (1 - aB) + cB * (1 - aA)</code>)SVG 混合操作 lighten (<code>d = MAX (cA * aB, cB * aA) + cA * (1 - aB) + cB * (1 - aA)</code>)SVG 混合操作 overlay (<code>if 2 * cB > aB: d = 2 * cA * cB + cA * (1 - aB) + cB * (1 - aA) otherwise: d = aA * aB - 2 * (aB - cB) * (aA - cA) + cA * (1 - aB) + cB * (1 - aA)</code>)SVG 混合操作 plus (<code>d = cA + cB</code>)SVG 混合操作 screen (<code>d = cA + cB - cA * cB</code>)SVG 混合操作 soft-light (<code>if 2 * cA < aA: d = cB * (aA - (aB == 0 ? 1 : 1 - cB / aB) * (2 * cA - aA)) + cA * (1 - aB) + cB * (1 - aA); if 8 * cB <= aB: d = cB * (aA - (aB == 0 ? 1 : 1 - cB / aB) * (2 * cA - aA) * (aB == 0 ? 3 : 3 - 8 * cB / aB)) + cA * (1 - aB) + cB * (1 - aA); otherwise: d = (aA * cB + (aB == 0 ? 0 : sqrt (cB / aB) * aB - cB) * (2 * cA - aA)) + cA * (1 - aB) + cB * (1 - aA)</code>)SVG 色彩矩阵运算 svg_huerotateSVG 色彩矩阵运算 svg_luminancetoalphaSVG 色彩矩阵运算 svg_matrixSVG 色彩矩阵运算 svg_saturate变换的 SVG 样式描述采样点采样器内部使用的采样器采样饱和度饱和度调整饱和度频率饱和度相移在灰度设定之上的饱和度值保存锯齿波标量阈值色阶(如果提供了辅助输入缓冲区则忽略)。比例1:1 比例大小增大渲染大小的比例系数图像比例缩放比率缩放大小保持宽高比缩放大小X 轴的比例值Y 轴的比例值比例,效果的强度3X 比例抗锯齿按比率缩放缓冲区。按指定大小缩放缓冲区。缩放缓冲区为指定大小,保持宽高比率缩放缓冲区分量至 0.0-1.0 范围内。这样会优化未使用合适对比度(小对比度,很暗或很亮的图像)的图像。缩放缓冲区分量至 0.0-1.0 范围内。这样会优化未使用合适对比度(小对比度,很暗或很亮的图像)的图像。该版本与自动拉伸对比度不同在于其工作在 HSV 空间且保留色相。比例图像特征半径的缩放系数,-1 削弱它们 1.0 边缘增强虚光蒙板的比例系数,效果的强度分散分散(速度比较质量)脚本第二辅助图像缓冲区输入平板。播种边缘使用 K-means 聚类算法的分段颜色选择第 N 个最近的点选择性高斯模糊选择性色相-饱和度选择性调整色相、饱和度和亮度分离器乌贼墨若不确定则设为原生,基于 CIE 的色彩空间可能会引起色相偏移。设置蓝色通道的蓝色量设置绿色通道的蓝色量设置红色通道的蓝色量设置蓝色通道中的绿色量设置绿色通道的绿色量设置红色通道的绿色量设置蓝色通道的红色量设置绿色通道的红色量设置红色通道的红色量设置对竖排文本折行的高度(像素)。使用 -1 表示不折行。设置对长行进行折行的宽度(像素)。使用 -1 表示不折行。检测边缘的几种简单方式阴影角度阴影颜色阴影淡出中点阴影淡出中点,作为阴影长度的系数阴影长度阴影减图像仅阴影阴影加图像阴影样式阴影阴影颜色调整阴影-高光形状锐化(虚光蒙板)通过对模糊图像添加差别锐化图像,是一种原来用于暗室处理的锐化技术。锐度切变切变缓冲区。平移X 平移Y 平移平移方向按随机的量值平移各行或各列像素平移白点是否应该将输出扩展修剪至输入扩展显示 GEGL 选项显示光源控制显示预先闪光控制收缩区域谢尔宾斯基简单线性迭代聚类单一噪点将图像简化为一组纯色矩形在模拟暗室中模拟底片放大。模拟古代雕刻模拟复印机产生的色彩失真模拟矩形玻璃平铺造成的扭曲通过使高光强烈且模糊来模拟辉光模拟焦外镜头模糊模拟卡通效果,其结果类似于黑色笔绘制随后用颜色着色。这是通过增强边缘和调暗已经明显比相邻部分更暗的区域实现的模拟以浮雕方式生成的图像模拟由于图像上存在椭圆镜片造成的光学扭曲正弦正弦正弦大小X 大小Y 大小区域边界的大小组成网格的方块边缘大小用于降噪的补丁大小尺寸比率 X尺寸比率 Y通过区域变换来平滑平滑扭曲平滑平滑系数(1 到 100);0 为禁用平滑平滑索贝尔索贝尔边缘检测柔光柔和度固态噪点源源配置文件源图像文件路径(png,jpg,raw,svg,bmp,tif…)空间名称间距空间扩展空间规则化测量的模糊核心空间尺度的标准偏差(像素)。带有随机采样的时空 Retinex 算法类包装特定的依赖于方向的边缘检测球面球冠的顶点角度,作为视图协同角度的一部分球面化蜘蛛旋转绕相机轴的旋转角度螺旋螺旋原点 X 坐标螺旋原点 Y 坐标螺旋半径螺旋渲染器螺旋旋转螺旋漩涡方向螺旋类型斯派罗图形方形方块大小方块挤压摇晃标准偏差(空间尺度比例系数)水平轴的标准偏差起始颜色目标色彩范围的起始角度源色彩范围的起始角度从右侧而不是左侧开始开始 x 坐标开始 y 坐标标准偏差级别终点 1终点 2终点 3终点 4终点 5将图像保存到 GdkPixbuf 中。保存到 GdkPixbuf如果保存为图像则保存将被嵌入的 ICC 配置文件。强度效果的强度局部细节增强的力度乌贼墨效果的强度拉伸对比度拉伸对比度 HSV拉伸色彩浓度以覆盖最大的可能范围,保持色相和亮度不变。要显示的字符串 (utf8)条纹化笔廓笔廓颜色笔廓不透明度笔廓宽度样式效果样式细分子集减去叠加很多该图像的变样副本。超新星基于 k-means 聚类算法的超像素基于分水岭变换的超像素超像素颜色超像素大小超采样超集表面特征顺时针漩涡逆时针漩涡切换为顺时针对称的最近相邻TIFF 文件加载器TIFF 文件保存器使用 libtiff 的 TIFF 图像加载器使用 libtiff 的 TIFF 图像保存器目标编码视频比特率(kb/s)要写入 GeglBuffer 的目标文件路径。目标路径和文件名目标路径和文件名,请用“- ”代表 stdout目标路径和文件名,请用“-”代表 stdout。临时模糊采样时做一个输入到输出的 1:1 映射来测试操作文字使图像纹理化好像它是画家的画布。纹理画布要加载到管道的 GeglBuffer按比例决定高度值所需的数量对比度的压缩量该输入的 babl 格式输出的 babl 格式输出 GeglBuffer 的 babl 格式,为 NULL 则使用输入缓冲区格式背景的颜色与输入数据的 ICC 配置文件对应的 cmsHPROFILE。(x1,y1)处的颜色(x2,y2)处的颜色超新星的颜色。要更改的颜色。要使之透明的颜色。覆盖输入要绘制的颜色要渲染的颜色(默认为“黑色”)用于 X 坐标的分量用于 Y 坐标的分量对比度曲线。同时计算的像素数量在模糊前扩张阴影的距离;负值则会收缩阴影要使用的递色方式用于纯净白色/黑色辅助输入的减淡/加深光圈级数使用的填充不透明度要使用的填充不透明度。第一格颜色前景的颜色前景包含孔洞和/或几个不相连的部分前景不包含不透明部分前景太小无法使用高于该限制的颜色会保持不透明。低于该限制的颜色会变为透明的。保存输出 GeglBuffer 的位置包含此操作实现的 lua 脚本。在明度中最大差异处增殖像素在明度中最小差异处增殖像素使用并行处理线程的数量变形迭代的次数分割的数量噪点八度的数量。遍布处于基础分辨率的基础图案一个重复周期的像素数量。前景的不透明部分不在背景上方!模糊的方向 - 横/竖流程产生的输出 pixbuf 会被存储在该属性中渲染质量, 0.0(快速)和 1.0(参考)之间的一个值辐射和随机色相的随机种子为噪点功能提供的随机种子输入的引用 ID(用于 XML)。转换中使用的渲染效果。噪点功能的比例第二格颜色阴影的颜色(默认为“黑色”)像素的形状扩张或收缩包含阴影的形状增殖像素至其相邻处的强度标题的背景色该值表示旧帧对新帧的贡献量。勾画路径使用笔刷的宽度勾画路径使用笔刷的宽度。在语法或解析的属性赋值中存在问题。不过多半可能会正常运行。该模糊用于微波分解滤镜,每个像素是通过 HAT 变换计算于另一个像素该功能模拟在老式低像素密度 RGB 视频监视器上的劣化。该插件会产生类似超新星爆发的效果。光线效果的量值近似于 1/r 比例,其中 r 为星星中心的辐射距离。该插件使用由 John Schlag 在 Graphics GEMS IV (ISBN 0-12-336155-9) 的“Fast Embossing Effects on Raster Image Data”论文中发表的算法。使用作为凹凸映射应用至另一个缓冲区的缓冲区并产生良好的浮雕效果。阈值阈值高阈值低基于明度属性中设置的全局明度或者来自于辅助输入的每个像素将图像调整为白/黑两色。平铺平铺玻璃平铺高度平铺宽度基于计入像素的平均值的平铺颜色平铺颜色变异平铺几何属性平铺高度平铺规则度平铺饱和度平铺大小平铺间距可平铺平铺平铺凹凸贴图倾斜指定输出窗口的标题到到 0到 1到 2到 3到 4到 5到 6到 7到颜色至底至左到极坐标至右至顶上方左上右上全部页面,作为可见的只读属性提供尾部变换用分形变换图像SVG 语法变换字符串式的变换变换矩阵,使用 SVG 语法(或多重矩阵,用分号隔开)平移将左上角转变为 0,0。透明阈值透明视为视为:在源范围之上的灰度颜色将被视为它们拥有该色相和饱和度
更改为:改变灰度颜色为该色相和饱和度三角形三角形修剪 X修剪 Y三映射影响系数湍流湍流转换图像为灰阶并叠加一层过饱和网格——通过发生在人类视觉系统中的颜色同化,为一些网格成比例绘制产生这些灰阶网格单元自身也有颜色的幻象。将图像转为灰阶类型类型 1类型 2用于获取输入像素的 GeglSampler 类型RGB 图案使用的类型一种分形的类型幻象的类型贴图类型网址要加载文件的网址要加载文件的网址。要加载文件的网址要加载文件的网址。要加载图像的网址。无法将图像转换为 sRGB 色彩空间无法创建输出颜色配置文件无法打开 JPEG 2000 图像无法读取文件: %s未知的 GeglOption 模式:%d未知的 JPEG 2000 图像格式逆自左乘包含自左乘颜色的缓冲区(但根据 babl 格式并不是)逆自左乘透明未播种区域的颜色不支持深度为 %d 的 JPEG 2000 文件不支持的分形类型不支持的分形类型:%d不支持带 %d 分量的非 RGB JPEG 2000 文件高阈值使用 MLS 权重当取消勾选线性噪点分布时使用高斯噪点分布作为替代使用已存在的内存 GeglBuffer 作为图像源。使用硬盘上的 GeglBuffer 为数据源。使用线性蒙板明度使用线性输出替代伽马校正使用本地区域使用优化的霍夫曼表使用像素的亮度值使用 sRGB 伽马替代线性的使用 [0,1] 全范围编码 Z 坐标用户值使用 <em>pixbuf</em> 中处于内存位置的 GdkPixbuf。值明度反转明度增殖底部值顶部值明度指数(对数缩放)明度偏移值变量模糊矢量矢量笔廓竖直竖直相机平移竖直置换竖直扩展竖直对齐竖直调整 0.0 为顶 0.5 为中 1.0 为底。竖直偏移对于网格开始处的竖直位移(从原点)以像素为单位的分块的竖直偏移竖直图案缩放竖直位置竖直位置(像素)竖直缩放系数竖直阴影偏移竖直切变量竖直大小每个分块内一个像素的竖直大小比率纵向扩散量竖排文本对齐方式(0=顶,1=居中,2=底)竖直纹理大小竖直平移单元像素的竖直宽度视频劣化视频缓冲区大小视频编解码器要使用的视频编解码器,或基于容器格式自动使用好的默认值。Video4Linux 帧来源Video4Linux 输入,摄像头、图像采集卡和类似的设备。Video4Linux2 帧来源Video4Linux2 的输入,摄像头、图像采集卡和类似的设备。晕影晕影形状可视化调整蒙板沃罗诺伊图扭曲在色彩之间使用权重的扭曲系数扭曲图像颜色,建立映射时黑色到黑色的颜色配对会被忽略。水位水像素算法分水岭变换波形波浪WebP 文件加载器WebP 文件保存器WebP 压缩质量WebP 图像加载器。WebP 图像保存器控制响应分布的权重分布西格玛权重西格玛权重混合衡量输入的包括辅助输入数值和全局数值属性的不透明度权重。变换使用什么色彩模型平铺使用什么形状设置为 TRUE 时模型将不会被释放当启用时同时会增强阴影区域 - 当禁用时会产生更自然的结果当启用时牺牲画质噪点增加以提升阴影中的细节当设置时会以伽马校正的明度代替线性 RGB 执行操作 - 表现类似 GIMP 中旧的标准化滤镜GEGL 存储其交换区的位置该功能是否将结果添加至原始图像。图像边缘是否也要播种是否增殖像素的颜色是否增殖像素的不透明度是否以 90 度旋转 RGB 图案。回旋回旋挤压回旋角度(度)白色黑底白色白点调整广色域 RGB完全条纹化宽度渲染图像的宽度色相选区间隔的宽度  以像素为单位的分块的宽度网格线宽度(像素)生成缓冲区的宽度平铺分块的宽度风风状流血效果窗口标题围绕折行高度围绕球冠扭曲图像包裹输入使部分平铺分块越界围绕折行宽度写入写入缓冲区正确填写相机名称写入输入数据至已存在的 GEGL 缓冲区目标表面。正确填写镜头制造商用大写字母填写您镜头的型号写入图像数据到已存缓冲区错误的像素XX 幅度X 分量X 偏移X 周期X 相位X 比例X 大小镜像中心的 X 轴比率用于修剪镜像扩张的 X 轴比率原点的 X 坐标图案中心的 X 坐标置换中心的 X 坐标超新星中心的 X 坐标光晕中心的 X 坐标X 轴置换X 倍数X 位置在分形空间中 X 平移生成缓冲区的 X 起始值X0X1X1 值,位置X2X2 值,位置YY 幅度Y 分量Y 偏移Y 周期Y 相位Y 比例Y 大小镜像中心的 Y 轴比率用于修剪镜像扩张的 Y 轴比率原点的 Y 坐标图案中心的 Y 坐标置换中心的 Y 坐标超新星中心的 Y 坐标光晕中心的 Y 坐标Y 轴置换Y 位置在分形空间中 Y 平移生成缓冲区的 Y 起始值Y'CbCr CbY'CbCr CrY'CbCr Y'Y0Y1Y1 值,位置Y2Y2 值,位置黄色角度黄色滤镜用于底片图像的黄色滤镜补偿黄色图案黄色周期邻近剪裁平面的 Z 坐标Z 倍数Z 偏移缩放在分形空间中缩放缩放级别缩放运动的模糊缩放动态模糊[操作 [属性=赋值] [属性=赋值]] [[操作] [属性=赋值]要打开的硬盘上的 GeglBuffer添加透明数量音频音频比特率(kb/s)音频采样率audio-codecaudio_channelsaudio_sample_rate一秒内自动触发重新加载很多次。babl 格式使用透明数值作为权重混合两张图像无法创建新的 Jasper 流无法解析 JPEG 2000 文件当前帧号,可以更改以触发图像重新加载。从“%s”打开 JPEG 2000 失败要加载的文件标记浮点 -1 代表自动,0 代表整型 1 代表浮点。帧要解码的帧号frame-delayframe-rate帧全局质量如果辅助不包含数据时使用的全局明度全局权重比例gluasgop-size如何决定填充的区域 (nonzero|evenodd)i-quant-factori-quant-offsetkeyint-minlibraw 文件加载器<number> 列表max_b_framesmax_qdiffme-subpel-qualityme_range降噪每个分量的色阶数操作“%s”未找到,相似匹配:原点-x原点-y输出/渲染高度(像素),-1 为输入高度输出/渲染宽度(像素),-1 为输入宽度要写入文件的路径。pdf 加载器管道指向一个 const * Babl 空间的指针输出中对称中心的位置qblurqcompressqmaxqmin区域-高度区域-宽度区域-x区域-ys RGBsRGB使用包含源绝对坐标辅助缓存的采样输入使用包含源相对坐标辅助缓存的采样输入置换比例系数,表示相对映射值 1.0 对应了多大空间置换。场景变化阈值设置随后在管道中创建 babl-formats 使用的色彩空间,且该 ICC 配置文件将为外部色彩管理潜在内嵌,设置对某格式的指针将覆盖该字符串属性且设置辅助平板将覆盖全部。平方积分基于亮度包装单独拉伸像素的分量变换的 SVG 样式的描述。使用的平铺大小。在超像素规则和对象边界吸附之间权衡取舍trellis未处理的路径数据 %s:%s
未知模式要加载文件的网址用法:%s [选项] <文件 | -- [操作 [操作] ..]>

  选项:
     -h, --help      显示此帮助信息

     --list-all      列出所有已知的操作

     --exists        如果操作存在则返回 0

     --info          输出有关操作的信息:
                           名称、描述、详细属性。

     -i, --file      从指定文件读取 xml

     -x, --xml       使用下个参数中提供的 xml

     -o, --output  将生成图像输出到指定名称的文件,类型由
                                扩展名决定。

     -p              在完成处理时增加各元素的帧计数。

     -s scale, --scale 倍数  按照此系数缩放输出尺寸。

     -X              输出读入的 XML

     -v, --verbose   在运行时输出诊断信息

所有跟在 -- 后面的参数将视为一组串行的操作,而非使用 xml 文件,
这样便于测试滤镜。属性中在一组新操作之后可以与 属性=数值 成对
设置为子序列参数。
使用浮点视频比特率(kb/s)最大视频比特率最小视频比特率视频比特率容许误差视频设备路径video-codec重 0重 1重 2重 3重 4重 5重 6重 7